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 Post subject: Loot - Two Vampires and a pile of werewolves
PostPosted: Sat May 23, 2020 1:19 pm 
Master of the West Wind
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Joined: Fri Jan 09, 2009 1:10 am
Posts: 1547
Location: BRB giving magic item to lich 1sec
Here's the list of stuff:


Revolver of Energetic Reloads (list 55k gold):
Up to three Cure or Inflict spells can be cast into this revolver. When the revolver is reloaded, the Cure or Inflict spell affects the reloader (DC 15). There are currently two Inflict Serious Wounds in this revolver. This revolver is made adamantine, but the accents, which are substantial and form ornate loops and spikes, are made of gold. Rubies line the pommel.
Revolver of Mirrored Reloading (list 65k gold):
If this weapon is currently wielded, when any firearm in 20 feet is reloaded, the wielder of the weapon may choose for it to also be magically reloaded with ammunition possessed by the wielder. The ammunition teleports to accomplish the reload: this is a conjuration effect. This revolver is made of adamatine and is thinner than the Revolver of Energetic Reloads, but has the exact same gold accouterments. Sapphires line the pommel.


Staff of Arcane Resonance:
The staff of arcane resonance is a long staff of wood of a blueish hue. At its top is a blossom of crystals, surrounded by golden leaves. If any fraction of the staff remains after being destroyed, it can be regrown in a garden, if the appropriate sacrifices of gold and gems are buried next to it.

The staff of arcane resonance requires subtle motes of energy to power. It can have up to three motes.
+During any daily spell preparation, a caster can imbue the staff with three motes.
+Charge Staff (su, full round): Expend a spell of 2nd level or higher as a full-round action: the staff gains one mote.
+Spell consumption (su): You may choose to target a creature as if with Dispel Magic. If you succeed in removing a spell, gain one mote.
-Minor Arcane Shield (sp), Cost: 1 mote: Select up to one target per caster level. For one hour, each target gains a +2 shield bonus. This can be dispelled as if it were a 1st level abjuration effect cast at your caster level.
-Major Arcane Shield (sp), Cost: 2 motes: You gain a +5 shield bonus for one hour. This bonus disappears if the staff leaves your possession for a moment. This can be dispelled as if it were a 3rd level abjuration effect cast at your caster level.

The motes can be used in combination with memorized spells to cast any spell the staff knows.
When casting a spell the staff knows, you must expend one mote, and one spell or spell slot of a level one less than the level of the spell. The caster level is either your caster level, or the minimum required to cast the spell (7th for 4th level, 5th for 3rd level, 3rd for 2nd level, 1st for 1st level).
(4th) – requires one mote and a 3rd level spell or spell slot:
True Form, Akashic Communion, Symbol of Revelation, Terrible Remorse, Hallucinatory Terrain, Umbral Infusion
(3rd)- requires one mote and a 2nd level spell or spell slot:
Harrowing, Detect Mindscape, Spirit Bonds, Charitable Impulse, Deflect Blame, Hold Person, Chain of Perdition
(2nd)- requires one mote and a 1st level spell or spell slot:
Bullet Ward, Carrion Compass, Elemental Speech, Greater Detect Magic, See Invisibility, Track Ship, Daze Monster, Darkness, Burning Gaze, Scorching Ray
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Things your main bad guys wore:
Dress: This dress has light transmutation magic upon it. It is unquestionably enchanted to clean itself and never age. It appears in an ancient Voriphan style, and has streamers enchanted to float. It would have marked you as very high in Voriphan society several thousand years ago.

Bracers of Armor +4

Trenchcoat, “Treachery of Dul”: This armor requires medium leather proficiency to wear (Light Armor Proficiency). It has a socket for a tura gem. It has an AC bonus of 5, Max Dex Bonus of 6, Armor Check Penalty of -1, and it’s armor bonus works fully effectively against firearms. It has an arcane spell failure chance of 15%, STR1/STR2/STR-RUN of 5/7/5, and weighs 15 pounds. In an area of anti-magic, this instead behaves as quilted armor without the damage reduction quilted normally provides.
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Turas and misc items:
+1 Pa red tura gem (list 18k gold)
+1 Pa blue tura gem (list 18k gold)
6 +3 dual color turas: Blue/Green x2, Yellow/Red, Blue/Red, Blue/Yellow, Green/Red (list 9x6 = 54k gold)
5 +3 single color turas: blue, yellow, red x2, green x2 (list 18x5 = 90k gold)
5 +2 dual color turas: Blue/Yellow x2, Red/Green x2, Yellow/Red (list 2x5 = 10k gold)
Masterwork Greatsword x 10
Masterwork Composite Longbow x5
Masterwork Dagger x10
Masterwork plate x10
Ring of Protection +1 x5
Ring of Protection +2 x7
Ring of Spell Storing
Ring of Twisted Aiming (provides a +2 to hit with physical ranged weapon attacks, but deals 5 points of negative energy damage to the user if the user strikes critically with a physical ranged weapon attack)
Boots of Striding and Springing
Approximately 14000 gold worth of custom ammunition.
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Digging around you found this loot trove of likely cursed goods!
Bag of Holding with the following wadded inside it:
871 platinum
53,281 gold
131,711 silver
Seven silver rods, moderately magical (conjuration)
One golden rod, powerfully magical (conjuration)
Wooden box with unfamiliar gods upon it
Burned up wooded coin with a tiny glyph on it- this matches the expended wooden coin that generated the Sphere of Reality
Divining Rod made of bronze with numerous flowers and leaves upon it
Divining Rod made of iron with three branches, each branch culminating in a sphere of different size. The spheres almost, but do not quite, touch the remainder of the rod. The body of the rod has a torus surrounding it- it almost, but does not quite, touch the body of the rod.
Divining Rod made of gold, with partial spheres at its four edges
Medallion with a wolf on it- has powerful conjuration and transmuation magic


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 Post subject: Re: Loot - Two Vampires and a pile of werewolves
PostPosted: Sat May 23, 2020 1:40 pm 
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Joined: Wed Jan 07, 2009 10:41 pm
Posts: 1807
Ok, so... for me, gold.

I'd guess the stick with the torus or one of the other sticks is how we got to the moon and, presumably, how we were supposed to get back from the moon.



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 Post subject: Re: Loot - Two Vampires and a pile of werewolves
PostPosted: Sat May 23, 2020 5:15 pm 
Master of the West Wind
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Joined: Thu Jan 08, 2009 9:45 am
Posts: 1065
Location: Taking the fair maiden's....hand
Thrork takes a +3 red tura and puts a +2 red tura back.

Xavier takes a +3 yellow/blue tura and puts a +2 yellow/blue tura back.



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