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 Post subject: Summary of June 27
PostPosted: Mon Jun 29, 2020 1:57 pm 
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We arrived in Milsona, which was a city of fey and wood elves. The only thing coming out of the tree canopy was an old, empty airship dock. We made use of it, and were met first by fire pixies and then the wood elves. There were also seven very big trees that have been there since the founding of the city a long time ago, but not a super-long time ago because this continent is less than 4,000 years old.

We talked to some elves. One guy is convinced the Sirraxbexans are going to attack soon. His evidence is that they have been poisoning trees near the border (no proof of how or why the trees died), they are amassing troops near the border (another elf said that is their normal patrols), and they have been in the lands to the south looking for knowledge in the caves. This last one sounded interesting.

They also wanted some contact with the airship guild. The guild presumably sent a ship a while ago, but it may have been destroyed by energy-draining drakes. We used the hard gaze to start some conversation there. I don't recall if that went anywhere.

The caves are very deep, and there is knowledge of various sorts written on the walls. There may be more hidden mysteries, and the elves have been searching down there for a long time. In the past rare minerals were mined, but that's not a thing anymore. The writings include spells, poems, and some bits from a doom cult from before the time the magic faded. It's all written in draconic, but only visible to magical eyes. This is where some knowledge about weakening vampires was found. Anyway, nothing new has been found in centuries, but there have been fights with these Serraxbexans who are using emblems that are somewhere between 80 and 4000 years old. They won't talk to the elves, so a few have been killed in both sides. This sounded like time travel, so we headed to the Topigary.

Ogtog noted the 4 different types of stone in the city. It's not natural. There were similar bit sin Library, but there is a lot more here. We did not pursue this mystery of stone.

We found our ship covered with fish. This was clearly the work of pixies. We had the wood elves come get free fish before it rotted.

On the voyage south, 120 pseudodragons landed on our ship. They had not seen such a ship, and they wanted to come along. They immediately asked if we had any fish. John might have been a little into the wine by this point. They found the remaining fish and joined us. We asked if they had a leader, and in doing so we created a hierarchy. Though there was not before, they now have a king, and the others demonstrate fealty by giving him a leaf. There was some deceit involved and it's rather complex, so let's just say this may be a problem.

We made our way to the first major cave entrance. There were three Serraxbexans, and they ran away from their campsite. We investigated it. They had a circle against vampires that caught Lucien. They also had an evil magic tent that we burned. Then we (Ogtog) tracked them down to a cave where they were hiding. It turns out they were quite nice. The evil magic tent repelled bugs. I admit to feeling a bit bad about burning that. They are not time travelers, but instead wanted to restore their homeland. Rather an being an evil, expansionist empire, they wanted to be a more peaceful place. The emblem was a nod to that time long past. So we might be on the same side. Oops. They said they expect the other Sirraxbexans to attack the elves in about 4 months. We left them (aside from books an angry Lucien burned and the tent problem), and went into these caves. We left the new pseudodragon kingdom to guard the ship while we went in. There was a hot wind blowing through here, and there were many spells and stuff on the walls.

Among various spells, we also found the list of herbs for the Restore potion. We think we gathered enough to make 7 of them, but we don't actually know how to make them. We also discovered that we can ask the blue trees for their blue. Note: Both Ogtog and Max have 27 points of blue now. Lucien has a lot more, and appears entirely blue. But... he is going to be able to wreck a vampire.

We went back to the ship to head to the next cave entrance named for Rigby, an awesome pixie. We found grigs racing on the pseudodragons. It turns out the grigs have been here on the ship for a while too.

There was another camp at this second cave, though much larger. They also fled. We let them be for the moment, and went into the cave. There were many poems written on the wall, and some of them were pretty sad. Probably the doom cult, but it had to do with leaving Caligo. Someone didn't want to go to Acano, which was a world mentioned with the blue wand. Maybe the maker got moved there?

A wood elf surprised us. He thought we were there to rescue him. To some degree, we were, so we got him up on the boat and fixed him up. He said his friend had been captured by the Serraxbexans, so we went through their camp and found her grave. Not much to do there, and we headed back to the cave. We found two dead Serraxbexans covered by some rocks and a little dirt. So presumably there was a fight with this girl.

Then we found the creepy fey. Her name was Ixny, and she was a Thenatos fey. She said we should not go to the third cave because her people are there, and they are guarding something terrible. She also said Buranon (a god) made some people stay here on Caligo when others left. Maybe that's relevant, maybe not. Anyway, the thing they are guarding is a horn called Visualize Battlefield Psychosis or something like that. An orc had shown up with it a long time ago, and then left. It sounded a hell of a lot like a threadwinder, so we were obviously following that route. These fey are death and decay, so that's cool.

We also found a little treasure trove for the fey. It was clearly very well trapped, and it seemed like a good thing to just leave right there. There was also a fey-transporter, but we elected to go by airship.

We set off for the third hole. The pseudodragons set up a network for us so keep in contact with Ogtog, who we left on the ship with the wood elf so no one would steal it. Lucien's scouter identified the illusory wall in the caves, and we made our way through it. We were quickly beset by Recaps, some stupid invisible thing, and these Thenatos fey. It was a brutal fight because someone was clearly using the horn, though badly. A wall of fire was moving along, and we kept having to save for various problems (blindness, rage, that sort of thing). Eventually we killed them, found the guy with the horn, and killed him too.

So we're standing around a dead evil fey and a horn/threadwinder. We have not done XP nor treasure.

Again, 27 Blue for both Ogtog and Max. And Ogtog should add 130 basic arrows, I think.



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 Post subject: Re: Summary of June 27
PostPosted: Sat Jul 11, 2020 7:39 pm 
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I do so miss recaps. Well done good sir!



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