In case there's interest, here's the Kenda Gem rules at the moment. Whenever this matters (in like, several months- my guess is it'll be several sessions before magic items of greater than uncommon rarity are of concern to the players) I'll have a printout for it somewhere or something.
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Kenda Gems are created from gem stones of high quality that have been cut artistically to standards demanded by the magical procedures that will be employed. The creation of these magic items leaves small points that demonstrate irregular and unpredictable refraction, which easily reveals the specific type of enchantment to the trained eye. Kenda Gems grant magical properties to the item that they are attached to, which requires a special gemsocket be fashioned to the object. Creation or attachment of a gemsocket is not a magical procedure, and normally costs around 25gp. Kenda Gems continually enchant the weapon, armor, or clothing that they are attached to, and the weapon, armor, or clothing then has magical properties which can benefit a creature who is both attuned to the Kenda Gem and who is wielding the weapon, has donned the armor, or is wearing the item of clothing. Armor is the most common type of garment with a gemsocket, but any manner of clothing can serve. A Kenda Gem can only be attached to one gemsocket at a time, and a gemsocket can only be attached to one item at a time.
Detach/Attach. A Kenda Gem can be removed from a gemsocket with one minute of work with any applicable tools, or if you are attuned to it, you can use your action or bonus action to silently will it to detach and it will hop out into your outstretched hand. Similarly, five minutes of work with jeweler's tools can install it into a gemsocket, or if you are attuned to it, you can hold it to the gemsocket and use your action to silently will it to attach, and it will do so, immediately empowering the item. Attunement. Kenda Gems require attunement, but the magical bond formed with one follows special rules. When you attune to a Kenda Gem, you may attune to up to four total Lustrate Stars, Kenda Gems, and Ioun Stones, in any combination. For purposes of attunement, this combination of one to four magical items counts as but one item. As an example, a creature could be attuned to an Cloak of Arachnida, a pair of Eyes of Charming, a Fire Ruby Kenda Gem, a Mirthful Lustrate Star, and an Ioun Stone of Protection. If the creature wished to additionally attune to a Stoic Lustrate Star, that would be possible, as it would take the total number of Lustrate Stars, Kenda Gems, and Ioun Stones from three to four, which would still only count as one item for purposes of attunement. Weapon. Each Kenda Gem has a Weapon rules section. The rules under this section only apply to a weapon if the weapon has a gemsocket and the Kenda Gem is attached to it. Further, a creature must be attuned to the Kenda Gem to gain these benefits, as per normal for an item that requires attunement. Armor/Clothing. Each Kenda Gem has an Armor/Clothing rules section. The rules under the section only apply to a set of armor or an article of clothing if the item has a gemsocket and the Kenda Gem is attached to it. Further, a creature must be attuned to the Kenda Gem to gain these benefits, as per normal for an item that requires attunement. A creature can only benefit from a single suit of armor or article of clothing with an attached Kenda Gem at a time. If more than one are worn, only the Kenda Gem attached to a armor used to calculate armor class benefits the creature. If all items with Kenda Gems attached are articles of clothing, only the outermost, as judged by the GM, benefits the creature.
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