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Branch of Palendis (Shattered) The wood of this branch appears to be from an oak tree, but it has leaves and flowers from a variety of plants. Used to inefficiently channel vast amount of fire energy through a link to Azarellen, this remnant will slowly heal itself over many years. The ethereal echo of this branch is anchored to this location, and is immovable and invulnerable (and undetectable unless within 30 feet, even on the ethereal plane). If moved more than 1 mile from its ethereal echo, the shattered Branch of Palendis loses all power and can’t heal, and the only way to restore this is by bringing it to within 10 feet of its ethereal echo.
Lost Woods. For several miles in all directions, sapient creatures cannot find their way to the center. Further, the entire area cannot be scryed upon, nor can any creature within be found by divination magic or abilities that would normally be able to do so. Druids of the wildfire circle are able to find their way, and other druids and Clerics of the Nature domain can make a DC 20 Wisdom save to be able to find their way through. If this save is failed, it cannot be attempted again.
Branch of Recall. One creature can attune to the branch for this purpose and during the attunement can touch up to 10 other willing creatures of Large size or smaller. While attuned, you have +1 to all saving throws, and you gain the Fire Mote Recall ability. Fire Mote Recall. If you concentrate for one minute and if you and all creatures you touched during attunement are outdoors and have an unobstructed view of dayfriend or up five other stars, then all of you transform into fire motes that whisk their way back to the branch. Biological functions cease during this journey as a fire mote, and you travel at around 300 miles per hour in the high sky, during which you can sense as if you had your normal body. Once you have used this power you cannot do so again for 5 days.
Circle of Buds. The circle of buds serves as a teleportation destination. It also can serve as a portal to a place in Southwest Lamenciron. Later it may be able to open other places. The portal is open and two way, but only persists for 10 minutes.
Produce Potion. Once per week, this can create a potion. 70% chance of a 3d4+4 healing potion, 30% chance of a 6d4+6 greater healing potion.
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