It is currently Mon Aug 25, 2025 1:30 pm

All times are UTC - 7 hours [ DST ]




 Page 1 of 1 [ 4 posts ] 
Author Message
 Post subject: Kenda Gem Correction
PostPosted: Sat Jun 07, 2025 9:27 pm 
Master of the West Wind
User avatar

Joined: Fri Jan 09, 2009 1:10 am
Posts: 1547
Location: BRB giving magic item to lich 1sec
One of the two Kenda Gems had a typo (the ki bonus was wrong), and both are now renamed. Replace both Kenda Gems with the following two:


Shining Lucid Beryl
Rarity: Common
Requires Attunement
Weapon
A weapon with this Kenda Gem inserted into its gemsocket deals +1 damage
Armor/Clothing
Armor or clothing with this Kenda Gem inserted into its gemsocket can be doffed as an action.

=-=-=-=-=

Perfect Quartz
Rarity: Uncommon
Requires Attunement
Weapon
A weapon with this Kenda Gem inserted into its gemsocket has +1 to hit and damage
Armor / Clothing
Wearing armor or clothing with this Kenda Gem inserted into its gemsocket grants two benefits:
• You can doff the armor or clothing as an action
• The armor or clothing grants an additional +1 AC.
=-=-=-=-=
Beryl and Quartz both have stuff that they can become later, but I don't have stuff for Anatase, so I switched them to that. Then, since the uncommon version of Beryl isn't +1/+1 and the gem I handed out is (I handed out a common +0/+1 and an uncommon +1/+1), I swapped their types so as to not change the bonuses of what I handed out.
EDIT: I also removed the boost to the ki DC, because I'm adding it to monk and ninja baseline (they can add the plus to hit from a weapon to their non-spell ki feature DC).


Offline
 Profile  
 
 Post subject: Re: Kenda Gem Correction
PostPosted: Sat Jun 07, 2025 9:33 pm 
Master of the West Wind
User avatar

Joined: Fri Jan 09, 2009 1:10 am
Posts: 1547
Location: BRB giving magic item to lich 1sec
In case there's interest, here's the Kenda Gem rules at the moment. Whenever this matters (in like, several months- my guess is it'll be several sessions before magic items of greater than uncommon rarity are of concern to the players) I'll have a printout for it somewhere or something.

=-=-=-=

Kenda Gems are created from gem stones of high quality that have been cut artistically to standards demanded by the magical procedures that will be employed. The creation of these magic items leaves small points that demonstrate irregular and unpredictable refraction, which easily reveals the specific type of enchantment to the trained eye. Kenda Gems grant magical properties to the item that they are attached to, which requires a special gemsocket be fashioned to the object. Creation or attachment of a gemsocket is not a magical procedure, and normally costs around 25gp. Kenda Gems continually enchant the weapon, armor, or clothing that they are attached to, and the weapon, armor, or clothing then has magical properties which can benefit a creature who is both attuned to the Kenda Gem and who is wielding the weapon, has donned the armor, or is wearing the item of clothing. Armor is the most common type of garment with a gemsocket, but any manner of clothing can serve. A Kenda Gem can only be attached to one gemsocket at a time, and a gemsocket can only be attached to one item at a time.

Detach/Attach. A Kenda Gem can be removed from a gemsocket with one minute of work with any applicable tools, or if you are attuned to it, you can use your action or bonus action to silently will it to detach and it will hop out into your outstretched hand. Similarly, five minutes of work with jeweler's tools can install it into a gemsocket, or if you are attuned to it, you can hold it to the gemsocket and use your action to silently will it to attach, and it will do so, immediately empowering the item.
Attunement. Kenda Gems require attunement, but the magical bond formed with one follows special rules. When you attune to a Kenda Gem, you may attune to up to four total Lustrate Stars, Kenda Gems, and Ioun Stones, in any combination. For purposes of attunement, this combination of one to four magical items counts as but one item.
As an example, a creature could be attuned to an Cloak of Arachnida, a pair of Eyes of Charming, a Fire Ruby Kenda Gem, a Mirthful Lustrate Star, and an Ioun Stone of Protection. If the creature wished to additionally attune to a Stoic Lustrate Star, that would be possible, as it would take the total number of Lustrate Stars, Kenda Gems, and Ioun Stones from three to four, which would still only count as one item for purposes of attunement.
Weapon. Each Kenda Gem has a Weapon rules section. The rules under this section only apply to a weapon if the weapon has a gemsocket and the Kenda Gem is attached to it. Further, a creature must be attuned to the Kenda Gem to gain these benefits, as per normal for an item that requires attunement.
Armor/Clothing. Each Kenda Gem has an Armor/Clothing rules section. The rules under the section only apply to a set of armor or an article of clothing if the item has a gemsocket and the Kenda Gem is attached to it. Further, a creature must be attuned to the Kenda Gem to gain these benefits, as per normal for an item that requires attunement. A creature can only benefit from a single suit of armor or article of clothing with an attached Kenda Gem at a time. If more than one are worn, only the Kenda Gem attached to a armor used to calculate armor class benefits the creature. If all items with Kenda Gems attached are articles of clothing, only the outermost, as judged by the GM, benefits the creature.


Offline
 Profile  
 
 Post subject: Re: Kenda Gem Correction
PostPosted: Wed Jun 11, 2025 4:12 pm 
Master of the West Wind
User avatar

Joined: Fri Jan 09, 2009 1:10 am
Posts: 1547
Location: BRB giving magic item to lich 1sec
Ok I'm changing how you get pluses to Ki feature DC. It's going to be under Monk and under Ninja in the next class doc, (I'll have to reprint 10 pages), and this is my wording right now:

EDIT: Updated wording of Ki Boost, 20250712

Quote:
Ki Boost (Ninja)
At second level, a magic ninja weapon you wield that that adds a numeric bonus to attack rolls also adds this bonus to the DC of your Ki features that are not spells. If you wield more than one weapon that qualifies, only the strongest bonus applies.


Quote:
Ki Boost (Monk)
At second level, a magic monk weapon you wield that that adds a numeric bonus to attack rolls also adds this bonus to the DC of your Ki features that are not spells. If you wield more than one weapon that qualifies, only the strongest bonus applies.


As a result, I've removed the Ki Power feature from the Perfect Quartz, above, because now it's just baked into how ki classes add this.


Offline
 Profile  
 
 Post subject: Re: Kenda Gem Correction
PostPosted: Sat Aug 16, 2025 5:27 pm 
Master of the West Wind
User avatar

Joined: Fri Jan 09, 2009 1:10 am
Posts: 1547
Location: BRB giving magic item to lich 1sec
From the fresh corpse of Rensa:
Shining Pure Corundum
Rarity: Common
Requires Attunement
Weapon
A weapon with this Kenda Gem inserted into its gemsocket deals +1 damage
Armor / Clothing
Armor or clothing with this Kenda Gem inserted into its gemsocket can be doffed as an action.
Upgrade: Perfect Pure Corundum


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 1 of 1 [ 4 posts ] 

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

cron