Potions: Potion of Healing (
Common) 3d4+3 (modified from the book's 2d4 + 2)
Potion of Greater Healing (
Uncommon) 6d4+6 (modified from the book's 4d4 + 4)
Potion of Superior Healing (
Rare) 12d4+12 (modified from the book's 8d4 + 8)
Potion of Supreme Healing (
Very rare) 15d4+20 (modified from the book's 10d4 + 20)
Ki Confluence Potion (
Very rare) You can draw ki equal to your proficiency bonus back into your body. For each ki drawn back in this way, gain 10 hit points.
Restore Potion (
Legendary) - Heals all injuries and any manner of ailment, including recent death, completely.
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Suitable for this thread:Custom items that aren't precious conjuncts.
Modified stock items.
Not listed in this thread:Standard magical items (these exist online)
Precious Conjuncts (these have their own thread and a document I haven't handed out yet)
Items with their own threads, like the Branch of Palendis (
viewtopic.php?f=23&t=538 )
Term glossary:Items that use terms like "
bind" or "
unbind" represent a state defined in the item and pertinent only there.
Items that use the highlighted term "
attunement" use all the attunement rules normal for 5e, which includes a limit of three attuned items at the same time. Precious Conjuncts and Ioun stones break this rule; when you attuned to one of these, you may attuned to three others and have that set of one to four items only count as one attuned item. Items beyond four don't get this bonus another time, so if for some reason you had five ioun stones to attune, right now that would take up two attunement slots, and a sixth would take up all three. Note that high level artificers can attune more than three items at a time.
Items that use the highlight term "
soulbound", borrowed from video games, are items that are more or less a part of you in some fashion, and have a mechanic to recreate the item if it is destroyed or lost. Willingly selling the item removes this feature, as does being dead for a long time. This is a term I made up a couple days ago when I realized I may re-use this mechanic.
Items that use the highlight term "
cursed" have extra rules explaining how the curse works. Normally a remove curse will allow you to be free of the curse's effects (including losing attunement to the item), but the item remains cursed, ready to weave its curse anew. This is how cursed items normally work in 5e; known deviations will be in the item's text.