Zem wrote:
So we have different characters and that will, of course, lead to different interests. I try to minimize the effects of that, but I'm not great at this. City adventures can be difficult.
City adventures ALWAYS piss someone off. You still want to have them, but someone is always not that happy with it, because somehow every city manages to shut someone out somehow, just by chance. Someone is low class, or has a vow of silence, or has a charisma of 6, or something. Sometimes it's not the same person in each city, but it just seems to work out that way. My solution has generally been to have city things sometimes so that everyone knows the city, but that's about it.
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I seriously spent hours just trying to come up with a little city adventure, and I finally got one.
It wasn't bad by any means. The weak part was that we couldn't use the other guys. We really did NOT have an alternative plan besides doing invis. My great regret here was not having invis sphere to cast on the group and we all walk in or something. We could have talked to the pasha, but without some great disguise checks that pretty much shuts down the idea of getting the sword at all afterwords via theft- he'd know right away who took it.
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I thought perhaps you might talk to the pasha about it, when he would say that woman has been trying to steal his grandfather's sword for months.
But if he WAS the thief, then that would bone us. I did suggest asking him about it, but we just had too much else riding on the city, you know?
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I know some of you guys got pretty bored, and I'm sorry.
It was cool to finally use some spells to do something neat, at least. Later in the game we'll be able to take the whole party like that and it'll be way better.
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Now one awful part was the shopping. I can tell you this is often a part of the campaign, and it always gets worse at higher levels because you want crazier stuff and you have more money. We can discuss things on this forum to try saving time, but I don't think it'll help too much.
It can entirely ELIMINATE it if done properly. The issue is that it probably won't be done fully. I mean, we can link to items in the DMG and such, but at the end of the day, the standard available list of items is LARGE, you know? Also note that by buying mithril breastplate, they will probably instead seek wizards to add enhancements to their items, instead of buying full new ones- and the list of enhancements is shorter.
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I won't always know when you'll be in a place with a market. The main problems were about not knowing what you really wanted.
That is the main problem. We ended up with some pretty generic picks, to be honest, but they are still quite good. I just really think we should try to shrink the time spent item shopping during the game- though it has basically never been an issue yet.
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2: Spend some time when you're not here looking over things like armors and weapons. Understand how the standard armor, enchanments, and max dex bonus bits all work together. Consider any class restrictions. After doing that, you may have an idea of what you want next time.
Feel free to ask in the 3ed forum we have here, or this one. An index of standard items from the DMG:
http://www.d20srd.org/indexes/magicItems.htmThe number and type of magic items is only limited by your imagination and the final call of the DM, so if you come up with a logical item that should exist, well, Mark can tell you whether it does.
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3: Let's make some effort to reduce irrelevant conversation. A quick comment here and there, sure, but let's not interrupt the game to relate a story. Consider this doubly so if it's about WoW.
Good, I need shit about WoW. What did I say this time except for the spider ancedote? Which wasn't about WoW, it was about spiders.
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4: Unfortunately this one involves someone specifically. John, remember when you all met the sheik and you said you'd let the others talk? That was fantastic. Please do that more often.
Many times we meet someone and I wait and see if someone speaks up. Sometimes they do, and sometimes they don't. Often I want to interact with the NPC because I rolled a character who likes to interact with NPCs, and *I* like to interact with NPCs. This was partially your suggestion- I was totally down playing a ninja who always has a balaclava over his mouth!
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It frequently seems that you get what you want because you're the loudest.
No, that's wrong. Loudest implies Cab. I get what I think is best for the group sometimes because I speak up when no one else really seems to care.
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And for everyone else... speak up more. Don't allow yourselves to be led around.
This is good advice. I wasn't going to ask you to do this because maybe you want to chill and be silent, which is valid too, but it would really help if more of you spoke up. It's been getting better, at least.
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Once the party decides on something, go with it, but please don't just sit back and wait for someone else to speak up.
Or at least, if someone speaks up when you won't, don't be sad about it. And if you are, tell me. I'm getting the real impression that at least one of you doesn't like gaming with me, but I'm basing this only off of being a bullet point in Mark's recap.
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In other words, there is no "party leader." Some games other people run have that. We don't have that, but informally it has evolved such that John is the leader. I need John to quiet down a bit and the rest of you to speak up.
Eron doesn't think of himself as a party leader. He does want to meet everyone, and he thinks he is smarter than the rest of the group (which he *is*, but that doesn't mean he thinks everyone should go along with him). As for *me*, I usually have a pretty good idea, but if you guys want something else, say so. I'm trying to gauge the majority opinion on ideas to make the gameplay flow, so don't assume that I'm really tied to one thing or other.
Except for learning spells, of course!
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Kalina had given him an amulet that she said would bring him luck. He had it identified as an amulet that blocks scrying. He sold it.
This told us that the captain isn't involved in *that much* illegal stuff.
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The party arrived in Calimport on the 1/22, and they stayed in Silver Circles at the recommendation of Captain DW.
See, this skips over the fact that The Dark One spent the night drinking with her and curled up on her feet asleep to gain this information!
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They began asking around, but to be fair it is somewhat tricky to locate one particular gnome in a city of millions.
Well no, you just get an appropriate sized sieze and sift. You can even do it section by section! You do have to be able to upend the town, however.
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Taking a break, they went for a short shopping trip. Then they ran into a lovely lady named Rihana. It seems that she had bought her husband a present. He is a member of the Amlakkars. He has the standard scimitars issues to the Amlakkars, but she wanted to get him a sword made by a master. The hilt had the marking of the Amlakkars, and on the way from the smith to her home Pasha Jumah spotted that where just the hilt was just sticking out of the canvas she was using to carry it. Though it is technically a crime for anyone not of the Amlakkars to have a sword with such markings, the intent of that law is to prevent anyone from impersonating one. Rihana said it is illegal for a woman to have, which is essentially the same since no women may be Amlakkars. Pasha Jumah confiscated the weapon and said he could claim it for his own. Shortly after this incident is when the party encountered Rihana... or that's what she said anyway.
Should I run into free cross class skills, I think maybe sense motive. Three of us have awful ones, and Sunny and Yenrab are only decently off because they are so wise.
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In reality Pasha Jumah's great grandfather was a hero of the Amlakkars, leading his men to victory in an attack against the city. The party chose to believe Rihana, which makes perfect sense given that she's a professional con-artist.
Clearly we need to charm all quest givers! Yenrab had a good idea with the truth spell too, but we didn't get the spare day for that.
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The dark one and the wizard broke in and snuck about looking for the sword. Though it was not their intent, it suddenly became a decision between killing a guard or getting caught. With the dark one there, the choice was obvious. They made off with the sword and another one for good measure.
It *was* the right call, even though I was uncomfortable with it. He could certainly identify me. Hell we had enough to worry about as it was. I'll look into one of those disguise spells soon, I promise!
Of course, it's bad enough that the guard wasn't defending a thief, but an innocent noble. If the guard had failed his charm it would be, don't look at me, my face is cursed! Wait in the kitchen until I am passed good friend! But noooooo he had to roolllll welll....
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Zargofoop spent most of his money at the Festhall of Eternal Delight. He may ask the dark one for help in getting more money soon.
Lol. We'll have to take him back to Violet one of these days, it's free there!
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As arranged, they met Rihana the next day at an inn called The Rolling Waves. They gave her the sword, and she promised to introduce them to her husband. The party believed he might be able to help them find the gnome. Unfortunately, when they went back the next day there was merely a note left with the innkeeper. "Thanks for the help. It would have been very hard for me to steal that myself." They got conned. It happens.
I honestly think it was a pretty clever fake plot hook. I just don't like that folks had to sit around during the stealth mission. The reason it took as long as it did is because we looked through all the areas we didn't have to engage a guard for first, before we dealt with the guard in front of the most likely room. That would have gotten hella ugly if we'd gone in one deep as well.
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The next day another interesting event occurred with a Pasha, but this was Pasha Ghasael. He immediately had Signy and the regular trouble maker arrested. The Amlakkars didn't take it too seriously, but any charge made by a Pasha must be investigated. The Pasha swore he saw those two appear as ghosts in front of his villa on the 3rd of Hammer. The party explained to the judge that they had only arrived a few days ago, and they are on the trail of an evil sorceress. With the known captain DW to back them up along with the relatively probabilities of evil sorceresses or ghosts coming back to life, the two were released. It's good they didn't have any easily identified stolen items on them when they were picked up. I guess luck was on their side.
Well, three of us could have escaped. I honestly think I need to tweak my city layout for the case where we DO get caught with stolen goods. We seem to have quite a lot of those.
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They learned that Pasha Ghasael had an amazing library on ancient Calishite history. Working out that a distraction at the front of the villa might allow someone to gain access the library, the party when to see the Pasha and see what happened. Indeed, books were missing.
The Pasha's *whole brain* was missing! Though flattery did seem to help.
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After having a slightly better idea of what they sought, it didn't take them long to find someone who knew where to look. Darnell had been seen going in and out of a sewer entrance behind a tavern called Seven Draughts. The party went in, and unfortunately set off a trap.
We had a wide variety of awesome 1 rolls that night, but I think that was the most important one.
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There was no surprise for them. In fact, they were surprised by one nasty spiked chain. Though they had not met the three they encountered, they put up a good fight. A rogue escaped, but the others were killed and then cooked medium-well. The two priests were there and relatively unharmed.
That was a messy fight- Signy charged into a readied trip, and the enemy fighter rolled well... and of course, luck was with us, so he managed to charge right into a spot with the enemy rogue ready to make a full attack.
ACES BABY ACES
Solid Fog controlled the big guy for a round and a half, and removed the beatstick machine, while the rest of the crew ate the other guy alive. Overall, a pretty fun battle- as long as, you know, you weren't Signy, for whom the night had truly been blessed.
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Knowing other gods may oppose her, she seduced the far more powerful Lathander. Unfortunately, Lathander at that time was involved with Sune. Lathander realized what was going on, and unfortunately Menodora had simply made too many enemies and too few friends. She fled to hide in her new temple, but it was all blow to pieces by other gods. For thousands of years after that the region was not even habitable, and even now it remains a harsh desert with wild and dead magic zones.
Stupid gods. Stupid dead magic zones.
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Presumably, the remains of Menodora still exist down in the lower levels of the temple that has been covered by the sands.
..And our foe is rapidly pursuing her uterus or something.
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As for now, three items are necessary to enter the temple. All are made of black iron, and they are a rose, a beating heart, and a stiletto.
Just for the record guys, these items we are fetching? Not ominous at all. Eight thousand year old metal beating hearts are probably NOT symbolic of anything nasty that looms before us!
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Kalina and Darnell left about 10 days before, fleeing the fists of Sunny, the chain of triptastic of Signy, the Dispel Magics and Protection from Earth of Eron and Yenrab, and... uh... well, no one flees from a rogue....
Fixt!
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These seem like friendly fellows, or perhaps not threatened in the slightest.
We could totally take them.
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They breed magnificent horses
And ask magnificent prices!
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he killed her with a poisoned dagger on the morning of her wedding. Kateb killed Medji in response.
With no sarcasm, I really did like this story.
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Sheik Majiid knows the rough area of the cave, but not exactly. He sent off the party with his blessing, but even with that they encountered some ugly-ass scorpion men. They killed 3, but one escaped.
We needed sandtangle.
Oh, and lets not forget the epic SR rolls: 10, 1, 1, 2. With an 11 needed to pass. Solid Fog, you're my only friend!