
Thus far, we've found from random encounters either an average, or a slightly below average, amount of gold. There was one relatively large windfall, however: the reward for saving the Prince. It was certainly in line with saving a Prince, but it was a good bit larger than we'd expect, you know, level wise.
BUT WE MUST HAVE MORE
That's what this thread is about. Post any ideas for ways to get gold, magic items, or any other ideas.
In the games I've DMed that the players got a lot of money (especially early), it usually was due to the players exploring the world in clever fashions- aka, robbing the fuck out of merchants.
We are nearing the point where we would make a pretty good infiltration squad. The downsides to this plan:
1- We could all die.
2- Some of us could die.
3- We could end up wanted in whatever area we go thieving.
4- We could pick the wrong target and end up having to return in (or face alignment consequences).
We are reasonably well set up for this. The only lawful member is not very bright, after all, and the cleric worships a chaotic neutral diety. We'll have to leave Gwennyth first, of course: not only is the island not wealthy, but they actually like us here. I figure if we go this path, once we have chased down the current series of events and are prepared to move forward, we would want to plan and execute a heist from some rich jerkwad in a somewhat populous coastal town.
Another option is to start a business. Naturally, we'd want to start one that would not require much bookkeeping on our part, because that's, you know, lame and boring. Normally that waits until *after* you get money, at high levels, and you start or purchase an existing business, expanding it into areas that need it. Often magic helps with this because a lot of your competitors won't be able to, you know, summon bees.

Bees are good for business.
Another option is to flat out take over an area. Eron would definitely not be into that, however, on top of us generally not being powerful enough to make that stick- I only bring it up because in one game, annexing territory seemed to work pretty well.
A final option is to seek profitable quests and rumors- this likely also will only be useful once we leave the island of hippies and stuff that doesn't cast dominate person on the fighter, but once we are in a larger city, we could track down and lay traps for high level monsters, hunt down valuable bounties, or perhaps even find a profitable dungeon (this one is hard because if it is both profitable and well known, well, it shouldn't be both for very long).
Any other suggestions?
Side note: I mentioned that my total number of spells was more comparable to a sorceror. This wasn't hyperbole, this was dead fucking wrong. A sorc of our level would know 3 first level spells (likely magic missile, charm bitch, and probably silent image) and exactly 1 second level spell. I know a large number of 1st level spells (due mostly to the huge starting Int), and six second level spells- not a large alotment, but far, far more than the single one a sorceror would be able to cast. High ability scores don't up total spells known as a sorceror either.