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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 12:53 am |
Site Admin |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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First, we don't get do overs. My knowledge is different now. I know the circlet of blasting would destroy it, but that's not information I should have. Otherwise, I'd take the exact same action. My brain was just fine.
So just answer the question. And Jay can stop pretending he didn't see it.
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cfalcon
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 2:24 am |
Master of the West Wind |
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Joined: Fri Jan 09, 2009 1:10 am Posts: 1547 Location: BRB giving magic item to lich 1sec
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If both PM me that they are ok with a do-over, I would be ok with that. Otherwise, it stands. I've already made some decisions based on brass dragons being freed, but I can still back that out no problem.
Pixie Spell Resistance in the book is listed as 15+Character Level. Since stock pixies are normally at level = character level +4, this means that you would expect at any given level of PC, to have 11+actual level you have earned of SR- meaning an equal level opponent will miss with half of spells. It also means that your "correct" SR, before modification, is at level 11, 22. You gained 6 via a magic item (that I may revisit- when I generated that formula I wasn't super pleased with it, and told you that at the time), and then you gained 2 because of the compelling argument that monster HD become less valuable as the game goes forward, and there is a formula that I followed from Pathfinder that gets you two "free" levels so that late in the game you don't lag. Since pretty much no monster abilities scale with class levels by default, that one should go away- in other words, you shouldn't get those two free levels that actually serve to put your base attack, skills, magical abilities, and hit dice in a good place at mid and high levels.
Basically, your SR should be whatever level the group is, plus 11, then modify for magic. The magical item bonus I will look more into- it was a house rule to let it stack with your monster level to begin with, and it may be a bit generous. But I definitely want a spell resistance item to help you with spell resistance in some way. SR 30 is too high at this level, and is out of line for even a pixie. A character a couple levels above group level should have around 40% to 60% chance of hitting you, not 20% after adjusting for a feat that adds 10%.
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PoorAssRacing
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 8:27 am |
Master of the West Wind |
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Joined: Thu Jan 08, 2009 9:45 am Posts: 1065 Location: Taking the fair maiden's....hand
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I'm fine with a do-over. Realistically, we had a vote that could've gone either way; therefore, I might've expected a little more resistance from both sides as the dwarf and pixie got more pissed at each other. Instead, the other characters were rolling out their bedrolls and complaining to the two of us that we were being too loud, and to put out the torches before going to sleep, as the two of us were contemplating raining magical fire down upon each other.
If the situation gets a redo at the beginning of a session while everyone is paying attention, I think it might play out a little differently. I certainly have no intention of attacking everyone. Also, the Circlet Of Blasting is only usable once per day, and I believe the pixie used it during the battle. So that option is off the table, if it makes anyone feel better.
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Zem wrote: "Take 40 points of damage." "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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cfalcon
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 8:30 am |
Master of the West Wind |
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Joined: Fri Jan 09, 2009 1:10 am Posts: 1547 Location: BRB giving magic item to lich 1sec
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It was used against the blue dragon, which was the previous day. I'm pretty sure it wasn't used during happy fun fight.
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PoorAssRacing
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 8:48 am |
Master of the West Wind |
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Joined: Thu Jan 08, 2009 9:45 am Posts: 1065 Location: Taking the fair maiden's....hand
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Probably so. My recollection of the night is dim right now.
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Zem wrote: "Take 40 points of damage." "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 9:51 am |
Site Admin |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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The vote didn't go either way. It went one way. Gore didn't start a rebellion because the vote could have gone either way, and that was a lot closer than 60% to 40%. At 3-2, yes it was one vote away from going the other way. It was also one vote away from being a landslide. That's what happens when you have 5 people.
Indeed, the blasting circlet was used in the fight with the dragon the previous day.
Here's the problem with a do over. 1) I win the initiative and do not use new knowledge. Nothing changes from my end, but things may move into option 3. 2) I win the initiative and use new knowledge. The change is I have 2 more sleep arrows. 3) Dwarf wins the initiative and teleports away. 8 hours later the party hunts down the dwarf and kills him. I can't imagine any other outcome for what happens when someone betrays the whole group. In the very least the pixie tries bringing down the slaver on his own. This doesn't end well for anyone. 4) Dwarf says "Maybe we could just go along with the vote like every other gaming group that isn't broken up over something so goddamned stupid." Everyone says "Hurray!" and we move on.
The problem is option 3.
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PoorAssRacing
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 10:26 am |
Master of the West Wind |
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Joined: Thu Jan 08, 2009 9:45 am Posts: 1065 Location: Taking the fair maiden's....hand
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If we decide on a do-over, I don't intend to let it get to initiatives. I do intend to be a little more passionate in my case to not simply destroy the thing, and instead try to not be a bunch of damned neanderthals....by immediately going back to Zem Tower (read: teleporting) with the box to get the thing looked at to see if there's anything about it that can aid us in finding other boxes, learning about how they actually work, etc. I'm even fine with putting a time limit on how long the box can exist, so that we're not handing the box over and just letting some group of wizards and artificers work on it for weeks.
I have some other attempts to compel everyone, that might be better presented and accepted at 3pm instead of 1am.
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Zem wrote: "Take 40 points of damage." "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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The Yeti
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 10:32 am |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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Alenka is opposed to any working device that would deprive a good creature of its freedom (CG), so she voted to destroy it. She has no desire to carry it back to any location given the dangers presented to the party while transporting the previous similar device. If Morgrim wants to disable and study it to help prevent future abuses, that is fine with her. She will just expect his butt to transport it.
_________________ Wouldn’t you say a bow is the same thing as a curtsy?
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 10:57 am |
Site Admin |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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PoorAssRacing wrote: If we decide on a do-over, I don't intend to let it get to initiatives. I do intend to be a little more passionate in my case to not simply destroy the thing, and instead try to not be a bunch of damned neanderthals....by immediately going back to Zem Tower (read: teleporting) with the box to get the thing looked at to see if there's anything about it that can aid us in finding other boxes, learning about how they actually work, etc. I'm even fine with putting a time limit on how long the box can exist, so that we're not handing the box over and just letting some group of wizards and artificers work on it for weeks.
I have some other attempts to compel everyone, that might be better presented and accepted at 3pm instead of 1am. The problem with Zem Tower is that they are named after an inherently untrustworthy fellow. So maybe they would promise it would be destroyed quickly... and maybe they would change their minds for the benefit of themselves. "Hey, using this we can direct all the brass dragons in the world to come fight in Voriph!" When that war is done we'll destroy it... seriously this time... totally destroy it... well, except it would be nice to have some loyal guards. I'm not really equipped to take on Zem Tower. The bigger problem is that the pixie is adventuring solely because he was captured by slavers. I'd have as good a chance of convincing you we need to start the great Dwarven Holocaust as you have of convincing me that we should leave these guys enslaved. My quest is to kill slavers and end their magical control (I'm less concerned with one human pointing a stick at another human and telling him to fetch the paper). We've already encountered the gold and silver boxes. They are safe. We'll do what we can for the copper dragons, but at what cost? Is a brass dragon locked in a battle with a High Priest of SomeoneGood right now? We know there are battles going on in the world right now, and it seems to me there is a good chance brass dragons are involved. I think every round could be damaging for the battle.
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PoorAssRacing
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 11:23 am |
Master of the West Wind |
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Joined: Thu Jan 08, 2009 9:45 am Posts: 1065 Location: Taking the fair maiden's....hand
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Zem wrote: The problem with Zem Tower is that they are named after an inherently untrustworthy fellow. So maybe they would promise it would be destroyed quickly... and maybe they would change their minds for the benefit of themselves. "Hey, using this we can direct all the brass dragons in the world to come fight in Voriph!" When that war is done we'll destroy it... seriously this time... totally destroy it... well, except it would be nice to have some loyal guards. I'm not really equipped to take on Zem Tower.
The bigger problem is that the pixie is adventuring solely because he was captured by slavers. I'd have as good a chance of convincing you we need to start the great Dwarven Holocaust as you have of convincing me that we should leave these guys enslaved. My quest is to kill slavers and end their magical control (I'm less concerned with one human pointing a stick at another human and telling him to fetch the paper).
We've already encountered the gold and silver boxes. They are safe. We'll do what we can for the copper dragons, but at what cost? Is a brass dragon locked in a battle with a High Priest of SomeoneGood right now? We know there are battles going on in the world right now, and it seems to me there is a good chance brass dragons are involved. I think every round could be damaging for the battle. I'm totally fine with giving them a timelines (12 hours?) where they could prepare spells, and then spend some time examining/researching the box. If that timeline expires with no results, then we destroy it. You're right, the tower IS named after a jerk (  ), but I feel like we have a strong ally in Octessa. If we didn't have her, and just had to deal with random wizards from the tower, I'd agree. I don't think the comparison of starting a Dwarven Holocaust is a good one. I'm not advocating starting anything bad here - I'm advocating finding a way to end the bad thing more quickly. Also, I don't think this slim timeline in the grand scheme of things is going to tip a balance in either direction, especially if we can accelerate our push to find the rest of the boxes and severely decrease the time in which we find them. 12 hours more now could mean weeks or months less later.
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Zem wrote: "Take 40 points of damage." "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 11:38 am |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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Octessa is in Voriph, not Zem Tower. She is also the only one I trust (which would be an AMAZING trap set by H if he really did). I am fine if we can send her a message asking for advice.
If she thinks it can help, I am fine giving them 1 hour, not 12, and at no point does it leave my sight. If I smell a rat, it goes boom. If she does not think it can help locate the Copperbox, and she should know based on being very high level and having seen two of these boxes in various states of construction, it goes boom immediately. Legend Lore won't take more than 40 minutes to cast, and someone in that tower has it memorized.
If we bring it to them and they manage to get it away from me and use it to control dragons, it will become the quest of my life to unite all pixies and good dragons of the world to destroy Zem Tower.
Zem is a complete jerk, a total kneebiter. He's the sort of guy to swipe a small magical door from a dragon horde, have it replicated by a carpenter, cast Nystul's Magical Aura on it, and disappear with the original for a summer in Virginia. He's such an ass he would then get into a fight over it when his thievery became abundantly clear. Not the sort of fight with sleep arrows, but the sort of fight with fireballs. Lots and lots of fireballs. While circling the battlefield in bird form. They can't be trusted.
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Sweethouse
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 11:39 am |
Superior Master |
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Joined: Thu Jan 08, 2009 1:00 pm Posts: 318 Location: In your dreams
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I voted to destroy the box because I don't anything should exist that magically controls a creature to do things against their will. Any amount of time that we allow it to exist and allow these creatures to remain in bondage is too long. I also think handing it over to a group of wizards to study and then telling them, "Hey you have had it long enough, we'd like it back now" might not go so well. I don't feel like assaulting a tower full of wizards to try to get it back to destroy it.
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PoorAssRacing wrote: I'm going to have a ringmail made entirely from Rings of Protection, so that my AC is Texas.
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 11:49 am |
Site Admin |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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Sweethouse wrote: I voted to destroy the box because I don't anything should exist that magically controls a creature to do things against their will. Any amount of time that we allow it to exist and allow these creatures to remain in bondage is too long. I also think handing it over to a group of wizards to study and then telling them, "Hey you have had it long enough, we'd like it back now" might not go so well. I don't feel like assaulting a tower full of wizards to try to get it back to destroy it. How does it sound to start with a message asking Octessa? I think you're the only one who can do that anyway. My hope is she will say "Destroy it now so I don't have to keep fighting these adorable brass dragons!"
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cfalcon
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 1:37 pm |
Master of the West Wind |
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Joined: Fri Jan 09, 2009 1:10 am Posts: 1547 Location: BRB giving magic item to lich 1sec
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Minor correction: Octessa, and the scene you saw play out, all we're located in Dulal- you saw (and participated in, to a minor degree) the end of the occupation of Balthras and the Voriphan presence in northern Arcata.
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 1:46 pm |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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cfalcon wrote: Minor correction: Octessa, and the scene you saw play out, all we're located in Dulal- you saw (and participated in, to a minor degree) the end of the occupation of Balthras and the Voriphan presence in northern Arcata. Ok, whatever. They were fighting Voriphans and I remembered that part. It sure would be a lot easier with a map. My vote is still to destroy it outright, but I'm willing to talk to Octessa first and decide from there.
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 5:56 pm |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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Sometimes I think the rest of you must not check in every half hour. That's odd because it's not like the rest of the internet is very interesting.
But seriously, what was that about orcs? I do believe that some of us might enjoy... uhhh... less challenging encounters. The sort where we can just win and have a good time doing it. Orcs sound like fun.
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The Yeti
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 6:26 pm |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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Zem wrote: But seriously, what was that about orcs? I do believe that some of us might enjoy... uhhh... less challenging encounters. The sort where we can just win and have a good time doing it. Orcs sound like fun. Agree, and Alenka is admittedly fascinated by the blue trees and such.
_________________ Wouldn’t you say a bow is the same thing as a curtsy?
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The Yeti
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 6:55 pm |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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...and it has been a half hour.
_________________ Wouldn’t you say a bow is the same thing as a curtsy?
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 6:57 pm |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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Good job with tracking time.
Ghost trees, blue trees, orcs, and an eventual visit to the Voriph place?
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Scubynubie
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Post subject: Re: I'm not trying to kill you... Posted: Wed Feb 01, 2012 9:43 pm |
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Joined: Wed Jan 14, 2009 8:59 pm Posts: 432
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Well, maybe a do-over would be asking too much. My hope would have been that we could have avoided the whole PvP thing, and come to a solution as a group.
But from the sound of it, pretty much everyone is for destroying the box, so that is the most likely outcome.
And that's fine.
In the future though, we should exchange more ideas before we get down with serious destruction.
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PoorAssRacing
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 8:08 am |
Master of the West Wind |
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Joined: Thu Jan 08, 2009 9:45 am Posts: 1065 Location: Taking the fair maiden's....hand
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Scubynubie wrote: In the future though, we should exchange more ideas before we get down with serious destruction. That would've been awesome. Instead, everyone looked at us oddly as we faced off. The dwarf is totally down for bashing some orc skulls. Or melting them with magical fire, as it were.
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Zem wrote: "Take 40 points of damage." "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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The Yeti
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 8:26 am |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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Knowing our DM, we will need to fight "super orcs".... like hoards of freakin Uruk-hai or some shit.
_________________ Wouldn’t you say a bow is the same thing as a curtsy?
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cfalcon
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 11:11 am |
Master of the West Wind |
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Joined: Fri Jan 09, 2009 1:10 am Posts: 1547 Location: BRB giving magic item to lich 1sec
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Orcs wouldn't be interesting (or even still in existence after the Knights of the Copper went south to fuck them up) if they didn't have something else going for them besides 1 hit die, a bit of bonus strength, and sexism.
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 11:35 am |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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cfalcon wrote: Orcs wouldn't be interesting (or even still in existence after the Knights of the Copper went south to fuck them up) if they didn't have something else going for them besides 1 hit die, a bit of bonus strength, and sexism. Well, yeah. But the point is I think we have nearly all died way too often. Let's review: Construct Cats and Whatnot. I very nearly died in a single round. Two of us were swallowed. This was not looking good. Many Constructs. Not too bad. A few more of these would be cool. Oh, and I nearly died in a single round. Mind flayers. We did very well. Had Mike not remembered the spells I clearly forgot, we'd have died. Had Par and Yeti not gotten those two phantoms, it would have been a very difficult fight. The battle ended up being not too challenging, but that's because of some key components beforehand. Blue dragon. I was one save away from the end of the party. Well, no. It's possible the dwarf may have been able to teleport himself away and get help, but I wouldn't count on those odds. If the dragon went for him first, that would have been the end of it. I had no more scrolls of dim door. This "guard" was nearly the death of the party. Rimjob. I have seen odds stacked against us before, but I truly believed we were about to die. No joke, I thought you might just be a blithering idiot when you decided this was a reasonable encounter. So while we understand basic orcs would be too easy, our fear is you'll have "Well, at this point I think you should be able to take on 4 orc 15th level orc barbarians, 2 14th level half-orc wizards, 3 15th level orc druids, and their pets... a horde of dire bears." It's ok if some encounters aren't pushing our goddamned limits and taking 4-5 hours to get through.
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The Yeti
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 11:48 am |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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Not to mention our dearest Cooley turning into a pumpkin after midnight.
_________________ Wouldn’t you say a bow is the same thing as a curtsy?
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PoorAssRacing
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 2:01 pm |
Master of the West Wind |
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Joined: Thu Jan 08, 2009 9:45 am Posts: 1065 Location: Taking the fair maiden's....hand
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Zem wrote: Blue dragon. I was one save away from the end of the party. Well, no. It's possible the dwarf may have been able to teleport himself away and get help, but I wouldn't count on those odds. If the dragon went for him first, that would have been the end of it. I had no more scrolls of dim door. This "guard" was nearly the death of the party.
Rimjob. I have seen odds stacked against us before, but I truly believed we were about to die. No joke, I thought you might just be a blithering idiot when you decided this was a reasonable encounter. Yeah, for both of these encounters, I had teleport ready to go at a moment's notice. I wasn't feeling real good about our chances for either of those battles. I think that, had Octessa not surprisingly shown up, we were truly done for.
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Zem wrote: "Take 40 points of damage." "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 2:14 pm |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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The Hairless Asshat told me that, had I attempted going in after Rimjob, there were those magical pixie cages meant to capture me. Funny, because if not for the glitterdust I would have gone in after Rimjob while he was using his projected image.
You could have teleported away, but I'd be very, very dead.
The more I think about it, the more I think I'd go with a druid. I love playing a druid. It doesn't get much better than scimitars and Flame Strike.
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Zem
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 2:41 pm |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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Alright, I emailed PAR but let's see if this is something we can agree to in compromise. Code: If we have scrolls or Ash has the spell, we contact Octessa and ask for what to do with the box.
She may come to us, but if she wants we will take it to Zem Tower with the agreement it will be destroyed within 1 hour.
If they swindle us and try to use it, we fuck the campaign and unite good dragons, dwarves, and fey against Zem Tower.
She may ask us to destroy it. We do so immediately.
If we cannot reach her immediately, Morgrim may study it for one hour and then it will be destroyed.
The purpose of this is to help locate such a box for copper dragons or some gay ass mercurial dragons. Tin dragons. Zinc dragons. Whatever. Regardless of outcome, return to Emerald for debriefing and whatnot. Quests to pursue in order (though if we have no leads on one, skip to the next) 1: Other dragon boxes 2: Ghost/blue Trees 4: Narso, because I have no fucking clue who Narso is and I'm curious. 4: Evil dragons... what's up with that? 5: Voriph/Dix-Whore
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PoorAssRacing
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 2:44 pm |
Master of the West Wind |
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Joined: Thu Jan 08, 2009 9:45 am Posts: 1065 Location: Taking the fair maiden's....hand
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Seconded.
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Zem wrote: "Take 40 points of damage." "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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The Yeti
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Post subject: Re: I'm not trying to kill you... Posted: Thu Feb 02, 2012 3:30 pm |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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I didn't see "win 12-0" any where on that list. I am taking my dice and going home...
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