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 Post subject: Loot from Part 31
PostPosted: Mon Dec 30, 2013 4:47 pm 
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Discuss...



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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Mon Dec 30, 2013 9:16 pm 
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~sigh~ Or not.



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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Mon Dec 30, 2013 9:33 pm 
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I will discuss loot.

I want look.

A scouter would be nice.



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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Thu Jan 02, 2014 11:51 am 
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Location: Taking the fair maiden's....hand
A loot list would help.



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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Thu Jan 02, 2014 5:01 pm 
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I tried to make it easier for our illustrious DM. Apparently I should have included the word "Raid" in the title for search purposes.



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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Sun Jan 05, 2014 7:23 pm 
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Hey look! We have our own giant mecha-spider! Alenka found it in the corner. Oh, and a super gold humongous dragon of slaying!

I wonder what else will be found to join/help our cause?


Last edited by The Yeti on Mon Jan 06, 2014 5:44 pm, edited 1 time in total.


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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Mon Jan 06, 2014 5:03 pm 
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I would like to ride the giant mecha-spider. Unless someone else wants to? Zem?



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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Sun Jan 12, 2014 7:58 pm 
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Sweethouse wrote:
I would like to ride the giant mecha-spider. Unless someone else wants to? Zem?

The world may never know.



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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Sat Jan 18, 2014 11:01 pm 
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Lootz!!

This isn't your summary obviously, but it is your lewt.



Mlenna Ros

An actual neutral character, her soul didn't end up in a brick or anything. A loyal Umbran, she served her masters well but never indulged in their philosophy.

Masterwork dagger.
Red Tura +5 Graph Ged

Ring of Protection +5
Master's Ring of Diplomacy: This ring grants free action, +6 to bluff checks, +6 to sense motive checks, and +6 to diplomacy checks

Voriphan Robes of Charming: These ornate robes change styles with what is in style in Voriph, so their look shifts over time. Currently they are green and blue with angry blood red streamers, and the appearance of ioun stones orbitting the streamers. When worn, the user gains a +8 armor bonus, a +3 shield bonus, and the ability to reroll a spelldie on cast (usable four times a day). They grant a +6 bonus to diplomacy checks and the ability to be multiply orgasmic.

Mox Narl: All his loot got destroyed. Thanks to Obama's Disjunction!




Ventrashaan- An Umbran whose goals have been clear his whole life, his soul is now part of a block of failed expectations. Since irony doesn't exist as a concept in the portion of the the wall he is in, it is not ironic.

Mithral Chain Shirt, Feyproof
This mithral chain shirt is crafted by elves, surprisingly. It's gleaming nature is covered with some kind of oily substance best forgotten about. While wearing it, you gain a +6 versus spell like abilities and other fey specific items, such as pixie arrows.

Staff of Ebon Hold:
This staff only benefits someone who casts spontaneously. Each day, you may study a spellbook as if you were a wizard. The staff gains one spell of any level you can cast, and one spell of any level you can cast except the highest. You may cast these spells while holding the staff as if you knew them.

This staff has a tura slot, in which you find a +5 black tura Gal Ur Gon (dragonbane).

Master's Ring of Protective Darkness
This ring grants a +5 bonus to AC and Saves. As a standard action, you can cast darkness with a caster level of 10, up to 10 times a day. You gain +10 hit points while wearing this ring.

Ring of Greater Summoning
This amazing ring allows you to grant 15 extra evolution points to your Eidolon when you summon him. You are a summoner, right?




Raynashoun: A cleric of the nameless one, she literally saw you guys walk in and then fucking exploded before her turn. Great job everyone! Sadly, her loot didn't get destroyed. On the bright side, she did end up as a particularly unpleasant form of grout.

Umbran Darkplate: This awesome plate allows you to merge into the shadows as a move action, and unmerge as a swift action. This is unusable in very bright areas with no shadows, such as a daylight spell or broad daylight). While merged into the shadows, you can move to any other shadow within 100 feet as a move action. Any time you merge with shadows or begin a round merged with shadows, you lose a charge. The darkplate has 4 charges, replenished each midnight.

Black Tura +5 Ged, Inverted Or, Inverted Un
Red Tura +5 Mals

Masterwork Mace of Sheer Horror: This mace is profoundly disturbing to look at: the images carved upon it are simple scratches, but gazing upon it your eyes fill in the obvious details: betrayed pets being boiled while their former masters watch, children being raped in front of their slain parents, and cities burning with all inside perishing slowly. You could sell it in Voriph for 320,000 gold, as it is likely the work of an evil god or someone powerful and inspired by one.

Black Tura +5 Gon Gon Gon Gon Gon (Banes: Dragon, human, elf, giant, fey, elemental)

Ring of Protection +5
Ring of Free Action



Tarthe Mathar: A worshipper of demons from the tribes of the shadowed region north of Zeugeria, his fighting style complemented the vicious beliefs of Raynashoun well. He lived about 10 seconds longer than her too. Some of his items didn't make it.

Masterwork Scimitar x2: These are nicer than average, and are worth about 2,000 gp each. Intricate Pallian drawing of demons adorn these.

+5 Red Tura Inverted Or Veh
+6 Red Tura Ur Veh



Twix-Thel, the high ranking psion, died following orders. His blind obedience and vicious hunger for power cost him his life. He has:

Masterwork Arcatan Dagger (a Miaran smith of some renown according to Morgrim- 1200gp)
+5 Gal Graph Yellow Tura

Robes of Blood: Twix's blood red robes give him +4 to pierce SR, and a +5 shield bonus. They also grant a +3 resistance bonus to saves and a +3 resistance bonus to AC. If you wanted to boost the resistance and save bonus to +4, that would cost 24,500 gp. If you wished to boost them to +5, that would cost 56,000 gp. You can even boost them to +6, but it would cost 168,000 gp.

Amulet of Etheric Attunement: You've seen these before. The ship psions wear them to generate almost unlimited PP, but only while within a mile of their airship and only while the etheric resonance chamber is working. It allows for 20 hp to regenerate per round in addition to the 20 PP per round. This is wildly powerful, but obviously has the listed restriction.

Ring of Protection +5

Ring of Internal Power ("Ziggy"):
This ring has a pool of 10 power points. The points refresh daily.
Recharge: As a swift action, you spend 1 ki (which is 2 philosophic ki, if Keichi cares) or 10 power points. Ziggy gains 5 power points.
Dimension hop: as a swift action, Ziggy spends 10 of his power points. You teleport up to 50 feet, as dimension door without the disorient effect.
Burst: as a swift action, Ziggy spends 1 power point. You gain +10 to your base speed for 1 round.
Psionic Fly: As a standard action, Ziggy and you manifest psionic fly at a cost of 7 of his power points. This lasts for 10 minutes.
Dimension Swap: As a standard action, Ziggy manifests dimension swap for 3 of his power points. Ziggy can spend more to augment this power.


Blademaster Trens Fiy:

Trens died in a way he approved of, fighting skilled opponents that mattered. His quest for perfection, and unwillingness to tolerate those he considered weaker than him, ended with his evil soul being used to construct an orange block of imperativeness. This is not a pleasant end result for a soul, but perhaps it is what he deserves. Keichi reclaims his auric katana also gets the argentic one to boot.

Auric Katana, +5 Keen Ghost Touch
Argentic Katan, +5 Keen Ghost Touch

As a reminder, Auric means this: a 1 always hits, +2 luck bonus to will saves, +10 movement
I don't think you've run into Argentic but: a 1 is a reroll, and once a day you may choose to have a strike count as a targeted dispel magic. This attack must hit, and your caster level is your character level. You also gain a +2 luck bonus to reflex saves.

Masterwork Plate
+5 Na Veh (Red)
+5 Pa (Cyan)

Ring of Protection +5
Ring of Spell Storing, Greater

Ioun stones:
Scarlet and Blue sphere (+2 Int)
Incandescent Blue sphere (+2 wis)
Pearlized brown ellispsoid (haste 2/day as a free action, caster level 5)



Orchid: Orchid's entire life was sad, and her one chance at redemption she threw away. She convinced herself that Caleb enjoyed what happened to him, and was unquestionably more evil than she would have guessed. Her unrestrained desire for power, and unswerving conviction that the strongest side must be correct combined to damn her. Her soul is part of a Vortex Widget, constantly awash in pumping fluid distrust towards the edges of the Remlockian haven. With the correct outreach, maybe she could have been saved- or maybe such a bad seed wasn't worth the effort.

Full Plate of Pure Darkness (evil)
This armor grants a +10 armor bonus. Any rays are reflected back at the caster. It has DR 15/good or severance. This armor grants regeneration 5. It also has two tura slots. Purifying this armor is actually possible, but will require a combination of arcane and divine magic. The divine magic is free in the unbound, but the arcane magic will require expenditure of 700,000 gp. If not purified, the armor can instead be dissolved into magical essence: this would count as 80,000 gp when it comes to the fashioning or augmenting of any new item.
Yellow Tura +5 Pa Ged Ur
Green Tura +5 Veh Greater Pa

Masterwork Greatsword, Voriphan: This fine greatsword has a passive aura that grants 22 hit points to its wielder, as false life
Red Tura +5 Greater Pa Veh

Master's Ring of Second Chances
+5 Ring of Protection
Once per day, you may reroll a save. You may opt to keep the new save result or the old one.
Ring of Anarchic Violence
This offers a constant Free Action effect and a +2 to all weapon damage rolls.

Ioun stones:
2x Vibrant Purple Ioun Prism- this stores 3 levels of spells as a ring of spell storing.
Pink Rhomboid- This grants a +2 Con bonus.
Dusty Rose Prism- This grants a +1 ioun bonus to AC
Dark Blue Rhomboid- This grants the alertness feat



Thilenth of the blade.

THILENTH I AM THPEAKING NOW!!!!!

Selfish and devoted unswervingly to the stylish Umbran-originated belief of freeing the nameless one being a metaphor for mortal victory over time and the limits placed upon them by the meddling Gods, Thilenth's mastery of the mercurial greatsword allowed him violent victory after violent victory.

Masterwork Mercurial Greatsword- This is crafted by a high priest of Nod. As a collector's item alone it would be worthwhile, but it also grants a +2 to Intimidate, Sense Motive, and Knowledge: Religion. The weapon must be wielded by someone proficient in its use, however. It can be sold for 28,000 gp, or returned to a temple of Nod, who will pay up to 15,000 gp for the return of this weapon.

Ring of Willpower and Protection:
This ring grants a +5 resistance bonus to reflex and fortitude, and a +8 resistance bonus to will. It also grants a +5 deflection bonus to AC, and all food tastes absolutely delicious.

Ring of Skipped Time:
If you would fail a save you may opt, as a free action, to skip forward 1d3 rounds.

Belt of Homosexual Prowess: This Voriphan belt allows you to be gay as long as you wear it. Don't all fight over this item!


Narso: You totally already killed him. He made off with Alenka's sword, and her powerful Tura that was in there. But she has the copy you looted off him when you were inside the book, in the past but his future. So, no problem!


Vix-Thur: Vix-Thur's evil was evident long before your group even met, and in a few cases, before you were born. While noble and clever during the last war with Umbra, his spell research was always towards understanding the boundaries of Caligo. In a bid for power, he solicited the pattern of a Seryantic, and believed himself the dominant of the pair. Certainly, he intended to use the power inherent in Caligo to destroy all perceived extraplanar threats- a delusion the Seryantic was more than content to foster. His expertise was in analyzing the idea/matter merger that is Caligo itself, and if the Seryantic had been allowed to return, who knows what ruin that knowledge would have brought? His soul is directly in the center of an arch, its radiant hubris and evil providing an unstoppable boundary for the liquid nursery that new Remlocks are being spawned in.

Starfilled Blade of Two Galaxies: You already have this item's stats.

Master's Ring of Perfection:
This ring grants a +6 deflection bonus to AC and a +6 resistance bonus to saves. It additionally grants a +4 to any skill check that you have trained, and a +2 bonus to all stats.

Ring of Unstoppable Inquisition (evil):
This ring can be used to recover any spell cast since your last time memorizing spells, usable six times a day as a free action on your turn. If used in researching a new spell, it halves the cost and time. It can be used to cast Contact other plane once a day. You immediately recognize any lie.

This ring can be turned into something less evil and dangerous, but it also becomes less powerful. For the cost of 14,000 gold and some attention from Latukefu, the evil can be scrubbed from it. The number of spells recovered drops to two, and it loses the ability to recognize lies.

Alternatively, it can be morphed into a set of magical materials that can be used to augment other items or create them. If used in this way it will provide up to 40,000 gp worth of materials.


Mad Armor of the Seryantics (evil):
This can be morphed into a set of magical materials worth 80,000 gp.





-----------------------------------------------------------------



Other loot:

15x Heal Potion (150)
3x Restore Potion

2x Potion of Fire Immunity
2x Potion of Air Immunity
2x Potion of Water Immunity
2x Potion of Earth Immunity

12x Potion of Resist Fire (CL 11)
18x Potion of Resist Air (CL 11)
8x Potion of Resist Earth (CL 11)
10x Potion of Resist Water (CL 11)

23x Potion of Fly (CL 5)
3x Potion of Overland Flight (CL 10)

22x Potion of Haste (CL 6)

5x Potion of Teleport: Ebon Citadel
12x Potion of Teleport: Fen-Aran
1x Potion of Teleport: Tenrath


A large number of other potions of varying nonremarkable effects. Feel free to decide what potions these are exactly out of PHB spells:
40x 1st level potion, CL 5
30x 2nd level potion, CL 7
25x 3rd level potion, CL 9
20x 4th level potion, CL 10


The strange stones in the triangle areas you also harvested. Each of these can be used to cast a spell matching a description, effect the user, or scry on an area. Whatever method Vix-Thur used to create these is documented in his books, many of which you have, but it doesn't seem particularly inexpensive. Casting a spell from one of these is a full round action or the casting time of the spell, whichever is greater, making them a bit less useful than typical spell methods.

Lesser is spells up to 3rd level.
No description allows spells up to 6th level.
Greater is spells up to 9th level.

The spells in question are any valid spells you know of, be they in the PHB, the Spell Compendium, or another source- only spells not castable in Caligo (such as spells that don't exist, etc) do not work. You cannot learn spells in this way.

83x- Voriphan Scrying: These can scry anywhere in Voriph, as the scry spell, but on a creature or a place.
41x- Arcatan Scrying: As above, but for Arcata
121x- Querisan Scrying: Perhaps he made too many of these.
28x- Umbran Scrying: These seemed to get heavy use.
18x- Lunar Scrying: Hrm....
31x- Mellos Scrying: You aren't sure what this means.
44x- Nyar Scrying: You aren't sure what this means either.

108- Lesser Necromancy and Lesser Evocation
101- Lesser Transmutation and Lesser Conjuration
88- Lesser Divination and Lesser Illusion
90- Lesser Enchantment and Lesser Evocation

17- Necromancy/Conjuration/Evocation
21- Transmutaton/Divination/Conjuration
18- Enchantment/Necromancy
7- Universal (any school)

5- Greater Necromancy
7- Greater Enchantment/Divination/Illusion
3- Greater Evocation
4- Greater Evocation/Conjuration/Transmutation
6- Greater Universal (any school)

Some of the stones have a direct effect on the user. As above, their use is a full round action. These can be used by anyone, not just an arcane caster.

44- Regeneration 8/round for 10 minutes
22- Truesight and Blur
33- Displacement and damage reduction 5/-
28- Fly 100' for 20 minutes
11- Fly 60' for 24 hours
18- Detect Magic for 24 hours


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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Sat Jan 18, 2014 11:02 pm 
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GP: In platinum, silver, or gold (this assumes some sale of otherwise unimportant lootables):

851,791.3 GP


Note that you will be splitting this with Rixs, Octessa, and Caleb.


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 Post subject: Re: Loot from Part 31
PostPosted: Mon Jan 20, 2014 8:45 am 
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Awesome. Let's get started!

Alenka will ask for a couple of the red turas (Red +5 Mals, Red +6 Ur Veh) and would like the Master's Ring of Perfection. A stone for true seeing or perhaps flying will be useful as well.

She will give back to the party from her inventory a Red +3, a Red +2 Pa, a Ring of Protection +5, and a Ring of Firey Strikes.



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 Post subject: Re: Loot from Part 31
PostPosted: Mon Jan 20, 2014 10:29 am 
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The Yeti wrote:
Master's Ring of Perfection.

I think it stands to reason everyone wants this ring. Badly.



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 Post subject: Re: Loot from Part 31
PostPosted: Mon Jan 20, 2014 11:17 am 
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Zem wrote:
The Yeti wrote:
Master's Ring of Perfection.

I think it stands to reason everyone wants this ring. Badly.

Greed is not Alenka's MO. If everyone wants it, fine. She will select something else.



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 Post subject: Re: Loot from Part 31
PostPosted: Mon Jan 20, 2014 11:35 am 
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That's not what I mean. I don't think we will fight. I think there are two options...
1: Roll for it.
2: We analytically study who benefits the most from it. I think this approach drops me out of the running.

We all benefit equally for saves and hit points, so we can ignore that. Otherwise, I use Charisma 70% of the time, intelligence 15%, and dexterity (shooting the bow) 15%. And my current ring already gives me +2 to Charisma, so there's that. The benefit to all ability scores is somewhat wasted on me. If we had a monk, who uses pretty much all of his ability scores all the time, that would be the obvious winner. Is a fighter who uses dex to hit and strength to damage the winner? Maybe. I'm not sure about all the other classes.


I will be grabbing one of those yellow turas, though, once I figure out WTF they all do with the gurgabdebbaspohs.



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 Post subject: Re: Loot from Part 31
PostPosted: Mon Jan 20, 2014 4:16 pm 
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It appears to be only the two of us in on this discussion. Let's just split all of it. The others will never know!



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 Post subject: Re: Loot from Part 31
PostPosted: Mon Jan 20, 2014 9:59 pm 
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They're gonna be like dude, you expected us to read all that? tl;dr!

Or maybe they want the hat.

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 Post subject: Re: Loot from Part 31
PostPosted: Mon Jan 20, 2014 11:35 pm 
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As far as the Master's Ring of Perfection goes...

It's a clear upgrade for anyone with a proring +5. It is, overall, a very good ring, and it should be an upgrade for everyone. Primarily, you guys try to fill loot holes, and this really isn't one. Secondly, you guys try to hand out loot fairly- after a big haul you generally try to approximate item value roughly and ensure that most people end up with ROUGHLY similar amounts of gear.
As far as "who benefits more"... that's a super hard question with such an item. I could offer my opinion, but there's no wrong target for this ring.


There should be a lot of upgrade power when you decide to sell or destroy items, plus the gold amount should be something decent.


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 Post subject: Re: Loot from Part 31
PostPosted: Tue Jan 21, 2014 12:49 am 
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Oh- forgot to list the three scouters, Orchid's boots of flying, her (now destroyed hat), and Vix-Thur's:

Boots of the Arcanist: +10 movement. Once per day when you cast a spell, you may store a magical copy in the boots. You may use this copy within the next minute, casting it as if you had it memorized.

Like nobody's boots were in the loot list? But I don't think the rest of the team had anything there. Vix-Thur's I remember because it super helped him when you energy drained him.


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 Post subject: Re: Loot from Part 31
PostPosted: Tue Jan 21, 2014 8:24 am 
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Location: Taking the fair maiden's....hand
Me:
I'd probably like Vix-Thur's boots. Does Rigby or Ash have use for them instead?
I'll have to compare my current robes to the two listed in this loot list. I assume Rigby does not want either?
If the Master's Ring of Perfection doesn't make its way to me, then I'd like either the Master's Ring of Second Chances, or the Master's Ring of Diplomacy.
Ring of Unstoppable Inquisition: I'd like this, especially if I also get the Master's Ring of Second Chances. Ash: You interested? This seems less powerful for Rigby.
Ioun Stones:
- For me: Maybe the scarlet & blue sphere (but I think I already have one of these)
- For others: Our fighters should benefit nicely from the pink (+2 Con), the dusty rose (+1 AC), and the vibrant purple (spell storing 3 levels).

Others:
The Master's Ring of Protective Darkness pretty obviously benefits a fighter type.
Ring of Internal Power: Keichi, right?
Ring of Anarchic Violence: Keichi probably (more attacks per round), but also good for Alenka.
Ring of Willpower and Protection: Once again, a fighter type with low will saves.
Belt of Homosexual Prowess: Anybody but the DM. He already has this inherent bonus.
Master's Ring of Perfection: I don't really know how we decide who gets this. Zem's idea to roll for it may be the best idea. As I said above, if I can grab the two-ring combo I mention, I'd drop myself out of the running for this ring.

All of us:
The stones. Many of the initially-listed stones will have their uses, and I think we can spend some time figuring out what some of the unknown stones do. However, the last stones on the list ("Some of the stones have a direct effect on the user") can be divvied up among us, and look to be pretty awesome for buffing before a fight. Notably:
- 44- Regeneration 8/round for 10 minutes
- 22- Truesight and Blur
- 33- Displacement and damage reduction 5/-
- 28- Fly 100' for 20 minutes


Last edited by PoorAssRacing on Tue Jan 21, 2014 2:13 pm, edited 1 time in total.


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 Post subject: Re: Loot from Part 31
PostPosted: Tue Jan 21, 2014 9:35 am 
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Note that those buffs are considered spells and can be dispelled as such. Not a big deal or unexpected.


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 Post subject: Re: Loot from Part 31
PostPosted: Tue Jan 21, 2014 10:36 am 
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Note that there's two sets of full plate in there, but I'm not sure what I gave Caleb baseline. Orchid's armor is extraordinarily powerful, but purifying it is very expensive (and you could instead use it for materials to augment other items).


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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Tue Jan 21, 2014 11:01 am 
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I'm going to take a cut at this. I am not the deciding word in anything, so this is purely for a way of listing out what is wanted. If you want something already colored or something, that's fine. We can all talk about it. Because I'm just simply making an effort, I did not list what would be added back to the pot.

PAR, I did not list the ring of diplomacy because I don't know what you're planning on doing with 3 rings. You expressed interest in 4, and I understood some of them were consolation. I really think the other 3 have a much better claim to the ring of boosting stats.

As far as the robes go, it's a tough call. The Voriphan Robes of Charming would be lovely... depending on what attacks me. My spell resistance would drop from 35 to 29, but my armor class would go from 35 to 41. I'll think on it... and then there would be the diplomacy shit and whatnot. I'm curious as to what others things of that.

Alenka, I am also curious why you want two super tura gems since you only fight with one.

I figure we can worry about the stones/potions later.



Masterwork dagger.

Red Tura +5 Graph Ged

Ring of Protection +5

Master's Ring of Diplomacy: This ring grants free action, +6 to bluff checks, +6 to sense motive checks, and +6 to diplomacy checks

Voriphan Robes of Charming: These ornate robes change styles with what is in style in Voriph, so their look shifts over time. Currently they are green and blue with angry blood red streamers, and the appearance of ioun stones orbitting the streamers. When worn, the user gains a +8 armor bonus, a +3 shield bonus, and the ability to reroll a spelldie on cast (usable four times a day). They grant a +6 bonus to diplomacy checks and the ability to be multiply orgasmic.

Mithral Chain Shirt, Feyproof
This mithral chain shirt is crafted by elves, surprisingly. It's gleaming nature is covered with some kind of oily substance best forgotten about. While wearing it, you gain a +6 versus spell like abilities and other fey specific items, such as pixie arrows.

To Rigby (not likely to replace bow, but I'm the only spontaneous caster):
Staff of Ebon Hold:
This staff only benefits someone who casts spontaneously. Each day, you may study a spellbook as if you were a wizard. The staff gains one spell of any level you can cast, and one spell of any level you can cast except the highest. You may cast these spells while holding the staff as if you knew them.


This staff has a tura slot, in which you find a +5 black tura Gal Ur Gon (dragonbane).

Master's Ring of Protective Darkness
This ring grants a +5 bonus to AC and Saves. As a standard action, you can cast darkness with a caster level of 10, up to 10 times a day. You gain +10 hit points while wearing this ring.

Ring of Greater Summoning
This amazing ring allows you to grant 15 extra evolution points to your Eidolon when you summon him. You are a summoner, right?

Umbran Darkplate: This awesome plate allows you to merge into the shadows as a move action, and unmerge as a swift action. This is unusable in very bright areas with no shadows, such as a daylight spell or broad daylight). While merged into the shadows, you can move to any other shadow within 100 feet as a move action. Any time you merge with shadows or begin a round merged with shadows, you lose a charge. The darkplate has 4 charges, replenished each midnight.

Black Tura +5 Ged, Inverted Or, Inverted Un

To Alenka:
Red Tura +5 Mals


Masterwork Mace of Sheer Horror: This mace is profoundly disturbing to look at: the images carved upon it are simple scratches, but gazing upon it your eyes fill in the obvious details: betrayed pets being boiled while their former masters watch, children being raped in front of their slain parents, and cities burning with all inside perishing slowly. You could sell it in Voriph for 320,000 gold, as it is likely the work of an evil god or someone powerful and inspired by one.

Black Tura +5 Gon Gon Gon Gon Gon (Banes: Dragon, human, elf, giant, fey, elemental)

Ring of Protection +5

Ring of Free Action

Masterwork Scimitar x2: These are nicer than average, and are worth about 2,000 gp each. Intricate Pallian drawing of demons adorn these.

+5 Red Tura Inverted Or Veh

To Alenka:
+6 Red Tura Ur Veh


Masterwork Arcatan Dagger (a Miaran smith of some renown according to Morgrim- 1200gp)

To Rigby:
+5 Gal Graph Yellow Tura

Robes of Blood: Twix's blood red robes give him +4 to pierce SR, and a +5 shield bonus. They also grant a +3 resistance bonus to saves and a +3 resistance bonus to AC. If you wanted to boost the resistance and save bonus to +4, that would cost 24,500 gp. If you wished to boost them to +5, that would cost 56,000 gp. You can even boost them to +6, but it would cost 168,000 gp.

Amulet of Etheric Attunement: You've seen these before. The ship psions wear them to generate almost unlimited PP, but only while within a mile of their airship and only while the etheric resonance chamber is working. It allows for 20 hp to regenerate per round in addition to the 20 PP per round. This is wildly powerful, but obviously has the listed restriction.

Ring of Protection +5

To Salad Shooter:
Ring of Internal Power ("Ziggy"):
This ring has a pool of 10 power points. The points refresh daily.
Recharge: As a swift action, you spend 1 ki (which is 2 philosophic ki, if Keichi cares) or 10 power points. Ziggy gains 5 power points.
Dimension hop: as a swift action, Ziggy spends 10 of his power points. You teleport up to 50 feet, as dimension door without the disorient effect.
Burst: as a swift action, Ziggy spends 1 power point. You gain +10 to your base speed for 1 round.
Psionic Fly: As a standard action, Ziggy and you manifest psionic fly at a cost of 7 of his power points. This lasts for 10 minutes.
Dimension Swap: As a standard action, Ziggy manifests dimension swap for 3 of his power points. Ziggy can spend more to augment this power.

To Salad Shooter
Auric Katana, +5 Keen Ghost Touch

To Salad Shooter
Argentic Katana, +5 Keen Ghost Touch
As a reminder, Auric means this: a 1 always hits, +2 luck bonus to will saves, +10 movement
I don't think you've run into Argentic but: a 1 is a reroll, and once a day you may choose to have a strike count as a targeted dispel magic. This attack must hit, and your caster level is your character level. You also gain a +2 luck bonus to reflex saves.


Masterwork Plate

+5 Na Veh (Red)

+5 Pa (Cyan)

Ring of Protection +5

Ring of Spell Storing, Greater


Ioun stones:
Rigby has one, so the rock with orbits must as well. Who wants it?:
Scarlet and Blue sphere (+2 Int)


To Ash if he doesn't have one, otherwise to someone:
Incandescent Blue sphere (+2 wis)

Pearlized brown ellispsoid (haste 2/day as a free action, caster level 5)

Full Plate of Pure Darkness (evil)
This armor grants a +10 armor bonus. Any rays are reflected back at the caster. It has DR 15/good or severance. This armor grants regeneration 5. It also has two tura slots. Purifying this armor is actually possible, but will require a combination of arcane and divine magic. The divine magic is free in the unbound, but the arcane magic will require expenditure of 700,000 gp. If not purified, the armor can instead be dissolved into magical essence: this would count as 80,000 gp when it comes to the fashioning or augmenting of any new item.

Yellow Tura +5 Pa Ged Ur

Green Tura +5 Veh Greater Pa

Masterwork Greatsword, Voriphan: This fine greatsword has a passive aura that grants 22 hit points to its wielder, as false life

Red Tura +5 Greater Pa Veh

To the rock with a pointy hat:
Master's Ring of Second Chances
+5 Ring of Protection
Once per day, you may reroll a save. You may opt to keep the new save result or the old one.


Ring of Anarchic Violence
This offers a constant Free Action effect and a +2 to all weapon damage rolls.


Ioun stones:
To the rock with moons:
Vibrant Purple Ioun Prism- this stores 3 levels of spells as a ring of spell storing.

Vibrant Purple Ioun Prism- this stores 3 levels of spells as a ring of spell storing.

To Rigby:
Pink Rhomboid- This grants a +2 Con bonus.
Dusty Rose Prism- This grants a +1 ioun bonus to AC


Dark Blue Rhomboid- This grants the alertness feat

Masterwork Mercurial Greatsword- This is crafted by a high priest of Nod. As a collector's item alone it would be worthwhile, but it also grants a +2 to Intimidate, Sense Motive, and Knowledge: Religion. The weapon must be wielded by someone proficient in its use, however. It can be sold for 28,000 gp, or returned to a temple of Nod, who will pay up to 15,000 gp for the return of this weapon.

To Vyztria: I mean, fuck it. If no one else wants it...
Ring of Willpower and Protection:
This ring grants a +5 resistance bonus to reflex and fortitude, and a +8 resistance bonus to will. It also grants a +5 deflection bonus to AC, and all food tastes absolutely delicious.


Ring of Skipped Time:
If you would fail a save you may opt, as a free action, to skip forward 1d3 rounds.

Belt of Homosexual Prowess: This Voriphan belt allows you to be gay as long as you wear it. Don't all fight over this item!

Starfilled Blade of Two Galaxies: You already have this item's stats.

To Alenka:
Master's Ring of Perfection:
This ring grants a +6 deflection bonus to AC and a +6 resistance bonus to saves. It additionally grants a +4 to any skill check that you have trained, and a +2 bonus to all stats.


To the rock who reads:
Ring of Unstoppable Inquisition (evil):
This ring can be used to recover any spell cast since your last time memorizing spells, usable six times a day as a free action on your turn. If used in researching a new spell, it halves the cost and time. It can be used to cast Contact other plane once a day. You immediately recognize any lie. This ring can be turned into something less evil and dangerous, but it also becomes less powerful. For the cost of 14,000 gold and some attention from Latukefu, the evil can be scrubbed from it. The number of spells recovered drops to two, and it loses the ability to recognize lies. Alternatively, it can be morphed into a set of magical materials that can be used to augment other items or create them. If used in this way it will provide up to 40,000 gp worth of materials.


Mad Armor of the Seryantics (evil):
This can be morphed into a set of magical materials worth 80,000 gp.

To the wingless rock with a pointy hat and stubby legs:
Boots of the Arcanist: +10 movement. Once per day when you cast a spell, you may store a magical copy in the boots. You may use this copy within the next minute, casting it as if you had it memorized.


Boots of Flying


To Rigby:
Scouter


To Ash:
Scouter


To Salad Shooter:
Scouter


Other loot:
Divvy this part up in real time.

15x Heal Potion (150)
3x Restore Potion

2x Potion of Fire Immunity
2x Potion of Air Immunity
2x Potion of Water Immunity
2x Potion of Earth Immunity

12x Potion of Resist Fire (CL 11)
18x Potion of Resist Air (CL 11)
8x Potion of Resist Earth (CL 11)
10x Potion of Resist Water (CL 11)

23x Potion of Fly (CL 5)
3x Potion of Overland Flight (CL 10)

22x Potion of Haste (CL 6)

5x Potion of Teleport: Ebon Citadel
12x Potion of Teleport: Fen-Aran
1x Potion of Teleport: Tenrath


A large number of other potions of varying nonremarkable effects. Feel free to decide what potions these are exactly out of PHB spells:
40x 1st level potion, CL 5
30x 2nd level potion, CL 7
25x 3rd level potion, CL 9
20x 4th level potion, CL 10


The strange stones in the triangle areas you also harvested. Each of these can be used to cast a spell matching a description, effect the user, or scry on an area. Whatever method Vix-Thur used to create these is documented in his books, many of which you have, but it doesn't seem particularly inexpensive. Casting a spell from one of these is a full round action or the casting time of the spell, whichever is greater, making them a bit less useful than typical spell methods.

Lesser is spells up to 3rd level.
No description allows spells up to 6th level.
Greater is spells up to 9th level.

The spells in question are any valid spells you know of, be they in the PHB, the Spell Compendium, or another source- only spells not castable in Caligo (such as spells that don't exist, etc) do not work. You cannot learn spells in this way.

83x- Voriphan Scrying: These can scry anywhere in Voriph, as the scry spell, but on a creature or a place.
41x- Arcatan Scrying: As above, but for Arcata
121x- Querisan Scrying: Perhaps he made too many of these.
28x- Umbran Scrying: These seemed to get heavy use.
18x- Lunar Scrying: Hrm....
31x- Mellos Scrying: You aren't sure what this means.
44x- Nyar Scrying: You aren't sure what this means either.

108- Lesser Necromancy and Lesser Evocation
101- Lesser Transmutation and Lesser Conjuration
88- Lesser Divination and Lesser Illusion
90- Lesser Enchantment and Lesser Evocation

17- Necromancy/Conjuration/Evocation
21- Transmutaton/Divination/Conjuration
18- Enchantment/Necromancy
7- Universal (any school)

5- Greater Necromancy
7- Greater Enchantment/Divination/Illusion
3- Greater Evocation
4- Greater Evocation/Conjuration/Transmutation
6- Greater Universal (any school)

Some of the stones have a direct effect on the user. As above, their use is a full round action. These can be used by anyone, not just an arcane caster.

44- Regeneration 8/round for 10 minutes
22- Truesight and Blur
33- Displacement and damage reduction 5/-
28- Fly 100' for 20 minutes
11- Fly 60' for 24 hours
18- Detect Magic for 24 hours[/quote]



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 Post subject: Re: Part 30: Because LOOT!
PostPosted: Tue Jan 21, 2014 2:13 pm 
Master of the West Wind
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Zem wrote:
PAR, I did not list the ring of diplomacy because I don't know what you're planning on doing with 3 rings. You expressed interest in 4, and I understood some of them were consolation. I really think the other 3 have a much better claim to the ring of boosting stats.

Yeah, I was simply stating which if the items were of interest to me, not necessarily laying claim to anything. If I had my pick, I think I'd take Ring of Unstoppable Inquisition along with the Master's Ring of Second Chances. My original reason for the Master's Ring of Diplomacy is that it has the always-on freedom of movement, but the other benefits are near useless for me. I'd probably abdicate my desire for that ring. I'll edit my original post.



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"Take 40 points of damage."
"Why?"
"Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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 Post subject: Re: Loot from Part 31
PostPosted: Tue Jan 21, 2014 2:26 pm 
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Is that what "Free action" means? I had no idea. I sort of skipped past it. "This ring grants free action" does not, in my mind, equal "This ring grants freedom of movement." It would in many cases, but not in a game where "Free action" is a very particular thing.



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 Post subject: Re: Loot from Part 31
PostPosted: Tue Jan 21, 2014 2:43 pm 
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Location: Taking the fair maiden's....hand
That's what I thought, anyway. If it's not, I'm sure John will correct me.



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Zem wrote:
"Take 40 points of damage."
"Why?"
"Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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 Post subject: Re: Loot from Part 31
PostPosted: Tue Jan 21, 2014 3:24 pm 
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I don't have a better idea for what it means.



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 Post subject: Re: Loot from Part 31
PostPosted: Tue Jan 21, 2014 4:30 pm 
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You're right. It's what he's calling Freedom of Movement (verified via texty text).



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 Post subject: Re: Loot from Part 31
PostPosted: Tue Jan 21, 2014 5:07 pm 
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Yea, same concept different wording. I meant the effect granted by the Ring of Freedom of movement, known as free action in some versions of some games.


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 Post subject: Re: Loot from Part 31
PostPosted: Thu Jan 23, 2014 10:06 pm 
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Outside of the strange stones that grant some benefits I don't see anything that would benefit Ash. I believe Chris suggested we split those up so I am fine with that.



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I'm going to have a ringmail made entirely from Rings of Protection, so that my AC is Texas.
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 Post subject: Re: Loot from Part 31
PostPosted: Thu Jan 23, 2014 10:25 pm 
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I would naturally like the Katana's. I'm not guessing that is much of a surprise. Looking over the rest...

I like the idea of the ring of internal power. It would definitely help me with my abilities.

I also would love the idea of having the ring of perfection. I'm not sure who would be the best fit for that. Fundamentally, I would like anything that helps me prevent enemies from getting their dex bonus so I can hit the crap out them. Though I don't know how much that will matter as we are wrapping things up.

Oh and I want a scoutter. That would be swell...


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