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 Post subject: Re: Loot from Part 31
PostPosted: Thu Jan 23, 2014 10:55 pm 
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Oh Ash would very much like to have a scouter.



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I'm going to have a ringmail made entirely from Rings of Protection, so that my AC is Texas.
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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 12:25 am 
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Ok, I updated my post with the big list. I sent the +2 Wis ioun stone to Ash for now. I assume you have one, but I figured it's something that should go to someone.

I also bolded and underlined a few things that I'm surprised no one wants. We really have no use for Boots of Flying? Seriously? Unless everyone has better boots, then these should be used. I'm really the only character who doesn't need another reliable method of flying (I have wings and the spell... and a potion, I think).

So, take another look. I put my name on some ioun stones because I think ioun stones are fun.

Also, as for the superring, I left it on Alenka. I am not divvying treasure. I am simply making an effort to get this done earlier. Keichi and Alenka can discuss it. My thought it simply that I believe Alenka's who-the-fuck-remembers-what-her-assorted-class-abilities-and-feats-are involves more ability scores.


Since many of you do not actually have your character sheets, I think we'll have to wait until Saturday to say what we're turning back into the pot. And then selling. So John, you might want to start jotting down some numbers for some stuff. Like your fagalicious mercurial dildo.

John,
1) What do you think of the effect of switching robes? It's +6 AC, -6 SR, and +6 to a few ability scores. I'm looking for some opinions. See, my problem isn't that you hit me. My problem isn't that you cast spells at me. It's that you do shit like "Take 40 points of damage?" "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."

2) Ryan the Ring has expressed an interest in expanding his powers. He thinks he could offer more to the team if money were spent on him. Or maybe he wants to be turned into a real boy and join us as an NPC whilst I grab another ring from the pot.


P.S. Am I the only one who wants to go find a second or third level adventuring party and give them some rings of protection +5? And I don't mean to be entirely nice... I mean give them 2 fewer than the number of people in their party.



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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 12:41 am 
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Remember that what you don't need can be turned into gold, and you can purchase new things, upgrades, etc. If you are looking to upgrade certain pieces, putting that in here can let me have a decent value for you.


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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 2:07 am 
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Zem wrote:
1) What do you think of the effect of switching robes? It's +6 AC, -6 SR, and +6 to a few ability scores.


I don't understand the last statement, "+6 to a few ability scores".

That robe has more magical epicness than your current one, for certain. It doesn't give you the SR boost, and 6 SR is pretty big with your SR.

Quote:
I'm looking for some opinions. See, my problem isn't that you hit me. My problem isn't that you cast spells at me. It's that you do shit like "Take 40 points of damage?" "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."


Ah, Eye of Caligo, how I will miss thee. You are correct that there are effects in my games that are autohit. These abilities represent damage that isn't avoidable, and they are balanced as such. This goes back years, but Rigby is of course the type of character these effects are pretty effective against.

I would say, your current robes likely offer more defense against a fight like what you just had. Your SR has been quite amazing. Unlike the effects that seem to pierce everything and just do damage, the spells have rather absurd effects- instant death, conversion to enemy team, removal of usefulness in a fight, and very frequently loss of turn at a minimum. But, versus other things, the newer robes are better by a little bit.

Some of this is how you remember things. The autohit eyes didn't end you, they gave you a timer. The SR is unreliable, but it has absolutely saved you. Many of my NPCs (some of whom have greater spell piercing) have had to roll 12-15 or better to effect you. That is a shocking amount of turns lost over the course of this campaign, and they don't ignore you- they cast right into that resistance. I doubt you get the nerdgasm you should when you resist the spells, but from my end of the table, I see it happen a lot.

I would recommend trying to boost your current robes some. Not the SR part (lol no way!) but the other abilities.

Quote:
2) Ryan the Ring has expressed an interest in expanding his powers. He thinks he could offer more to the team if money were spent on him. Or maybe he wants to be turned into a real boy and join us as an NPC whilst I grab another ring from the pot.


Upgrading him is hard to figure the cost out with calc.exe. Thankfully, I do have some vodka.drink.

If you want to upgrade his psionic abilities, you'll need to post that, as I don't have a copy in front of me. However:

For 163,400 gold, Ryan can become a master's ring of ryanness. He'll grant +5 to deflection AC and +5 to resistance fort reflex, with a +6 to will.

Instead (in addition costs far more), you can spend 280,000 gold at a temple of Kulah. Ryan gains a small amount of access to the exotic element of Eyes. While worn, you are protected as if by Mind Blank. You have permanent True Sight and Darkvision 60 ft. You can communicate telepathically with any living thing within 120 feet that you are able to perceive. Your eyes become a soft violet. You can see through any illusion or trickery created by Buranon, and you receive a +10 to diplomacy checks with worshippers, clerics, or druids of Kulah and Kysum. With this enhancement, Ryan will spend some of his conscious time in the unbound, and will become a servant of Kulah should he be destroyed or abandoned. When absent, this will not change your ability to call upon his powers.


Quote:
P.S. Am I the only one who wants to go find a second or third level adventuring party and give them some rings of protection +5? And I don't mean to be entirely nice... I mean give them 2 fewer than the number of people in their party.


Initial condition:

Cleric, Optimized Fighter, Optimized Rogue, Wizard, Sorcerer

After party modification, time+0:

Cleric, Optimized Fighter with big AC, Optimized Rogue with big AC, Wizard, Sorcerer with big AC.

After party modification, time+10 weeks:

"Invincible warrior, dextrous slayer, and two mighty arcanists seek neutral healer. Must be able to convert spells to healing."


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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 8:24 am 
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Zem wrote:
I also bolded and underlined a few things that I'm surprised no one wants. We really have no use for Boots of Flying? Seriously? Unless everyone has better boots, then these should be used. I'm really the only character who doesn't need another reliable method of flying (I have wings and the spell... and a potion, I think).

I suppose I'll take them if no one else wants them. I have some boots that boost my move and my jump...but Boots of Flying sort of negate those bonuses.

I'll also take one of the vibrant purple prism ioun stones. I agree that someone else REALLY wants one of these. As for the Ring of Spell Storing....it's of no use to me, but I'm wondering if anyone has an open slot on their non-Ring-of-Protection hand that could use that ring.

Has non one claimed the Master's Ring of Diplomacy yet? It grants Free Action, people! And same goes for the Ring of Anarchic Violence, which is obviously best suited for one of our fighter types.

I can't believe neither of our fighter types has claimed the Ring of Willpower and Protection.

Our fighter types should each take one of the pearlized brown ellipsoid ioun stones.

Also, this is pure gold. If you don't recognize that, your funny bone is seriously broken:
"Take 40 points of damage." "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."



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"Take 40 points of damage."
"Why?"
"Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 10:53 am 
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"Overly Breastfed Dragon, Great Wyrm" is gonna make a super tombstone.


If anyone else is looking to upgrade some pieces, now would be a good time to mention it!


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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 11:13 am 
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cfalcon wrote:
I don't understand the last statement, "+6 to a few ability scores".

I meant skill thingies. Unsmart.

cfalcon wrote:
I would recommend trying to boost your current robes some. Not the SR part (lol no way!) but the other abilities.

I might be a moron. I don't think I am, but I might be. The Robe of the Archmagi "Grants a +5 Armor Bonus to AC." The ring thingy I have grants a +6 Deflection bonus to AC. I have been assuming those don't stack. I don't know if the robes are supposed to count as armor (as in, full plate armor grants a +8 Armor Bonus to AC, and DOES stack with a ring of deflection), or if they are really supposed to be both Deflection bonuses.

http://www.d20srd.org/srd/magicItems/wo ... heArchmagi

If they should stack, then first I'm a moron, and second I don't need to do anything except rewrite a few things.
If they do not stack, then I'd like to talk about converting that Armor Bonus to a Shield Bonus of some magnitude.

Quote:
Quote:
2) Ryan the Ring has expressed an interest in expanding his powers. He thinks he could offer more to the team if money were spent on him. Or maybe he wants to be turned into a real boy and join us as an NPC whilst I grab another ring from the pot.


Upgrading him is hard to figure the cost out with calc.exe. Thankfully, I do have some vodka.drink.

If you want to upgrade his psionic abilities, you'll need to post that, as I don't have a copy in front of me. However:


For 163,400 gold, Ryan can become a master's ring of ryanness. He'll grant +5 to deflection AC and +5 to resistance fort reflex, with a +6 to will.[/quote]
This is pretty useless to me, of course. Again, shield bonus wouldn't be bad.

Quote:
Instead (in addition costs far more), you can spend 280,000 gold at a temple of Kulah. Ryan gains a small amount of access to the exotic element of Eyes. While worn, you are protected as if by Mind Blank. You have permanent True Sight and Darkvision 60 ft. You can communicate telepathically with any living thing within 120 feet that you are able to perceive. Your eyes become a soft violet. You can see through any illusion or trickery created by Buranon, and you receive a +10 to diplomacy checks with worshippers, clerics, or druids of Kulah and Kysum. With this enhancement, Ryan will spend some of his conscious time in the unbound, and will become a servant of Kulah should he be destroyed or abandoned. When absent, this will not change your ability to call upon his powers.

This sounds pretty fantastic. I guess we'll see if we end up with enough money for this to happen. Unless Kulah is like really evil and doesn't like Ryan. I mean, if Ryan isn't cool with this then we won't do it. He's my buddy. Along with Vyztria. We're the Three Amigos.


Quote:
Quote:
P.S. Am I the only one who wants to go find a second or third level adventuring party and give them some rings of protection +5? And I don't mean to be entirely nice... I mean give them 2 fewer than the number of people in their party.


Initial condition:

Cleric, Optimized Fighter, Optimized Rogue, Wizard, Sorcerer

After party modification, time+0:

Cleric, Optimized Fighter with big AC, Optimized Rogue with big AC, Wizard, Sorcerer with big AC.

After party modification, time+10 weeks:

"Invincible warrior, dextrous slayer, and two mighty arcanists seek neutral healer. Must be able to convert spells to healing."

Yes, that. :D



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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 12:25 pm 
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Sorry man, you have been doing it wrong.

The rings I hand out are just like the core rings ( deflection bonus ), with the addition that they also offer a resistance bonus to saves.
The Robe of the archmage offers a bonus to AC of type armor. This means it does not stack with, say, leather armor, or the spell mage armor, or bracers of armor. But it does stack with the rings.


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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 12:33 pm 
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cfalcon wrote:
Sorry man, you have been doing it wrong.

The rings I hand out are just like the core rings ( deflection bonus ), with the addition that they also offer a resistance bonus to saves.
The Robe of the archmage offers a bonus to AC of type armor. This means it does not stack with, say, leather armor, or the spell mage armor, or bracers of armor. But it does stack with the rings.

Rofl. I think I just wrote down that it was +5 AC and failed to notice it was Armor and not Deflection.

Well, it is convenient that not a whole lot of shit has hit me through armor. I guess I keep the robes I have and learn how to maths.



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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 12:52 pm 
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Armor class is constructed as such:

Base is always 10.
Size adds in. This is 0 for medium, and more for smaller. It is negative for larger. This represents the greater ease for striking larger targets.
Deflection adds in. This represents a field of force (normally magic) that pushes away or against incoming attacks of all sorts.
Dodge bonuses add in. These represent your ability to see incoming attacks and respond to them, or for a magical sense to provide this inout, or even a magical force to provide this output. DODGE ALWAYS STACKS. Dexterity and several feats all provide different dodge bonuses, which you add together. These sources will specify if you can be denied the source of the bonus, and under what conditions.
Morale adds in. This is a rare bonus for AC. It likely represents your greater morale boosting your ability to avoid or shrug off attacks.
Profane and divine add in. These bonuses represent the favor granted by the divine directly. These are very rare bonuses.
Luck adds in. This represents you just happening to not be in the wrong place.

After these have been added, only add the following if it is not a touch attack:
Armor represents something that deflects or mitigates any attack. It is often a large bonus. Add your enhancement bonus to armor to the the rest, so that chain shirt +3 grants 4+3=7 armor bonus.
Natural armor represents tough skin or scales.
Shield bonuses represent either a physical shield or a magical effect analogous to one.


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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 12:59 pm 
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Is there any chance a luckstone grants a +1 to AC? I have a "Misc +1" and I'll be damned if I can figure out the origin of it.

I know I have a luckstone because I wrote it all over my damned ability checks. I'll be damned if I can find any more about it though.

And, fortunately, I'm not dumb. My record keeping wasn't so hot, but it looks like my AC was correct with the possible exception of this +1 Misc.


What I need is to go back in time and take Shield the last few levels. That's a good buff. Or maybe I'll grab some scrolls of it or stones or whatever.



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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 5:34 pm 
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Chris, your thoughts about the multiple stat bonuses are correct. Alenka benefits from most of them. I thought Kichi was going to take the will save ring, but was wrong. If it doesn't work out, Alenka will find something else to use. She added several items beck into the loot pool. She has also, on several occasions, helped other party members with upgrades and purchases.

Just sayin...



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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 9:48 pm 
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The Yeti wrote:
Chris, your thoughts about the multiple stat bonuses are correct. Alenka benefits from most of them. I thought Kichi was going to take the will save ring, but was wrong. If it doesn't work out, Alenka will find something else to use. She added several items beck into the loot pool. She has also, on several occasions, helped other party members with upgrades and purchases.

Just sayin...


I went back and looked again, and I still don't see a ring that helps with will saves. FWIW, one of the Katana's that I'll use does help, so I'm content with that.

The ring of internal power that gives Kai points really would help me out, and I'd say that would be the best fit for me. I can wear two rings right? Don't want to give up the ROP +5.

I have the boots of burden bearing, and I think that is a better fit for me.

I all ready have a Purple prism FWIW... I have fly spells stored up there. And snacks.


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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 10:34 pm 
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Scubynubie wrote:
The Yeti wrote:
Chris, your thoughts about the multiple stat bonuses are correct. Alenka benefits from most of them. I thought Kichi was going to take the will save ring, but was wrong. If it doesn't work out, Alenka will find something else to use. She added several items beck into the loot pool. She has also, on several occasions, helped other party members with upgrades and purchases.

Just sayin...


I went back and looked again, and I still don't see a ring that helps with will saves. FWIW, one of the Katana's that I'll use does help, so I'm content with that.

The ring of internal power that gives Kai points really would help me out, and I'd say that would be the best fit for me. I can wear two rings right? Don't want to give up the ROP +5.

I have the boots of burden bearing, and I think that is a better fit for me.

I all ready have a Purple prism FWIW... I have fly spells stored up there. And snacks.


Are you skimming? After everyone had a go, I tentatively gave it to my fucking dragon.

To Vyztria: I mean, fuck it. If no one else wants it...
Ring of Willpower and Protection:
This ring grants a +5 resistance bonus to reflex and fortitude, and a +8 resistance bonus to will. It also grants a +5 deflection bonus to AC, and all food tastes absolutely delicious.



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 Post subject: Re: Loot from Part 31
PostPosted: Fri Jan 24, 2014 11:37 pm 
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Zem wrote:
Scubynubie wrote:
The Yeti wrote:
Chris, your thoughts about the multiple stat bonuses are correct. Alenka benefits from most of them. I thought Kichi was going to take the will save ring, but was wrong. If it doesn't work out, Alenka will find something else to use. She added several items beck into the loot pool. She has also, on several occasions, helped other party members with upgrades and purchases.

Just sayin...


I went back and looked again, and I still don't see a ring that helps with will saves. FWIW, one of the Katana's that I'll use does help, so I'm content with that.

The ring of internal power that gives Kai points really would help me out, and I'd say that would be the best fit for me. I can wear two rings right? Don't want to give up the ROP +5.

I have the boots of burden bearing, and I think that is a better fit for me.

I all ready have a Purple prism FWIW... I have fly spells stored up there. And snacks.


Are you skimming? After everyone had a go, I tentatively gave it to my fucking dragon.

To Vyztria: I mean, fuck it. If no one else wants it...
Ring of Willpower and Protection:
This ring grants a +5 resistance bonus to reflex and fortitude, and a +8 resistance bonus to will. It also grants a +5 deflection bonus to AC, and all food tastes absolutely delicious.


Yes, that would be nice. Your dragon can have my plain old ROP +5.


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 Post subject: Re: Loot from Part 31
PostPosted: Sat Jan 25, 2014 12:02 am 
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In this game, I bet Viztria already has that.


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 Post subject: Re: Loot from Part 31
PostPosted: Sat Jan 25, 2014 12:25 am 
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cfalcon wrote:
In this game, I bet Viztria already has that.

Yup.



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 Post subject: Re: Loot from Part 31
PostPosted: Sat Jan 25, 2014 2:22 pm 
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"You know it's a high level campaign when"


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 Post subject: Re: Loot from Part 31
PostPosted: Sat Jan 25, 2014 2:22 pm 
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Also note- the cheaper ring of ryanness upgrade would let you wear something besides a ring of protection on your other hand. Not worthless, but likely worth less than the other upgrade option.


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 Post subject: Re: Loot from Part 31
PostPosted: Sat Jan 25, 2014 2:52 pm 
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Understood, but the problem is my other ring also gives me +2 Charisma. It's a very cute ring.



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 Post subject: Re: Loot from Part 31
PostPosted: Sat Jan 25, 2014 3:23 pm 
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Zem wrote:
Understood, but the problem is my other ring also gives me +2 Charisma. It's a very cute ring.



"You should always bring this ring with you when you are running for office, cruising bar for loose bitches, or unraveling reality with your mind."


You could presumably aim for adding a Cha bonus to a second ring that you could put on your other hand if you did that. I don't recommend that: my commendation is obviously implicitly the Kulah ring. But the option exists. And you definitely won't be fighting Narso again unless you guys are SUPER stubborn.


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