First cut...
1- You have 88+2d4 Chargen points
2- Now use your points to allocate ability scores. You may not allocate an ability score less than 6. Scores 6 to 14 cost that many chargen points. Ability scores 15 and above use the following: To buy a 15, you need to spend 16 chargen points. To buy a 16, you need to spend 17 chargen points. To buy a 17, you need to spend 19 chargen points. To buy an 18, you need to spend 21 chargen points. To buy a 19, you need to spend 24 chargen points.
Make sure your ability scores are attached to specific traits. Choose between 3a and 3b. 3a- Each score has a 1 in 3 chance of going up by one point. Usually, you pick two numbers you like and try to roll them on a d6. 3b- Each score has a 7 in 12 chance of going up by one points and 3 in 12 chance of going down by one point. Roll a d12. Pick 7 numbers you like and 3 numbers you don't (1-7, 10-12?)
4- Now you have an "absolute point" to spend. Add one to any ability score.
5- Your character has an element. Roll a d4, 1=Air, 2=Earth, 3=Fire, 4=Water. Roll twice, pick the one you prefer.
6- Your character has a strength in that element. Roll a d20 twice. Pick the one you want. A high score is more association with that element.
_________________ Do the asparagus look threatening?
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