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The Yeti
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Post subject: What character are you? Posted: Wed Aug 26, 2009 2:05 pm |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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Using the results provided by http://easydamus.com/character.htmlI am a lawful good human ranger (5th level). Ability scores: Str 15 Dex 18 Con 17 Int 13 Wis 16 Char 16 It goes on to describe the characte but since everthing is being displayed on my work compooter... Well, I am not going to bother typing all that shit out  Take the quiz thingy. It is kind of fun.
Last edited by The Yeti on Wed Aug 26, 2009 2:29 pm, edited 2 times in total.
_________________ Wouldn’t you say a bow is the same thing as a curtsy?
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Zem
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Post subject: Re: What character are you? Posted: Wed Aug 26, 2009 2:21 pm |
Site Admin |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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Are you sure you got that website right?
_________________ Do the asparagus look threatening?
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The Yeti
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Post subject: Re: What character are you? Posted: Wed Aug 26, 2009 2:31 pm |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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Zem wrote: Are you sure you got that website right? Whoops. It should work now.
_________________ Wouldn’t you say a bow is the same thing as a curtsy?
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PoorAssRacing
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Post subject: Re: What character are you? Posted: Wed Aug 26, 2009 2:51 pm |
Master of the West Wind |
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Joined: Thu Jan 08, 2009 9:45 am Posts: 1065 Location: Taking the fair maiden's....hand
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WTF, seriously?
You Are A:
Lawful Good Halfling Wizard (4th Level)
Ability Scores: Strength- 14 Dexterity- 15 Constitution- 14 Intelligence- 14 Wisdom- 13 Charisma- 13
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Zem wrote: "Take 40 points of damage." "Why?" "Because my mother breastfed me until I was 9 and it's having some serious psychological effects on me."
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Zem
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Post subject: Re: What character are you? Posted: Wed Aug 26, 2009 3:02 pm |
Site Admin |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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True Neutral Elf Druid/Wizard (2nd/2nd Level)
Ability Scores: Strength- 11 Dexterity- 12 Constitution- 10 Intelligence- 18 Wisdom- 16 Charisma- 13
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Primary Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
_________________ Do the asparagus look threatening?
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The Yeti
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Post subject: Re: What character are you? Posted: Wed Aug 26, 2009 3:08 pm |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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Two book worms. At least one of you is average height.
_________________ Wouldn’t you say a bow is the same thing as a curtsy?
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Zem
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Post subject: Re: What character are you? Posted: Wed Aug 26, 2009 3:10 pm |
Site Admin |
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Joined: Wed Jan 07, 2009 10:41 pm Posts: 1807
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The Yeti wrote: Two book worms. At least one of you is average height. I love animals a little too much.
_________________ Do the asparagus look threatening?
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The Yeti
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Post subject: Re: What character are you? Posted: Wed Aug 26, 2009 3:23 pm |
--Level 40 Elderly-- |
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Joined: Sun Jan 11, 2009 8:38 pm Posts: 771 Location: Zemasia
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Zem wrote: The Yeti wrote: Two book worms. At least one of you is average height. I love animals a little too much. At least you can conjure a large cake for each animal's birthday rather than buying one.
_________________ Wouldn’t you say a bow is the same thing as a curtsy?
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Sweethouse
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Post subject: Re: What character are you? Posted: Thu Aug 27, 2009 8:18 am |
Superior Master |
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Joined: Thu Jan 08, 2009 1:00 pm Posts: 318 Location: In your dreams
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I think this sounds about right
Neutral Good Human Fighter/Rogue (2nd/2nd Level)
Ability Scores: Strength- 14 Dexterity- 12 Constitution- 15 Intelligence- 15 Wisdom- 15 Charisma- 12
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PoorAssRacing wrote: I'm going to have a ringmail made entirely from Rings of Protection, so that my AC is Texas.
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EtchyLives
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Post subject: Re: What character are you? Posted: Mon Apr 05, 2010 9:21 pm |
Joined: Mon Apr 05, 2010 9:19 pm Posts: 48
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I think I may have graded myself too favorably on some of my character stat questions but the Ranger/Cleric thing is pretty much dead on. As is the Neutral Good (with Chaotic Tendencies).
Oh Hi there!
You Are A:
Neutral Good Human Ranger/Cleric (3rd/2nd Level)
Ability Scores: Strength- 16 Dexterity- 14 Constitution- 14 Intelligence- 16 Wisdom- 11 Charisma- 14
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast
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