It is currently Mon Aug 25, 2025 9:19 am

All times are UTC - 7 hours [ DST ]




 Page 1 of 1 [ 2 posts ] 
Author Message
 Post subject: Armor and Shields
PostPosted: Sun Mar 25, 2018 6:34 pm 
Master of the West Wind
User avatar

Joined: Fri Jan 09, 2009 1:10 am
Posts: 1547
Location: BRB giving magic item to lich 1sec
Armor rules for this era of Caligo- the "common in" column only refers to Arcata and Pallia, based on what in game knowledge you guys have reasonably easy access to.


Armor


Cost: Normal cost in GP.
AC: This is the armor bonus to AC that the armor gives when worn normally.
MDB: The Max Dex Bonus is the maximum amount of dexterity bonus that can be applied to AC. Note that exotic materials (such as mithral) can improve this.
ACP: The Armor Check Penalty. This applies to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. Double the normal value is applied to Swim checks.
DR: Wearing the armor may grant a damage reduction, as listed. This DR stacks with any others.
ASFC: The Arcane Spell Failure Chance is the flat percentile rolled when casting spells in armor.

Movement
By default, donning armor reduces movement. For a base move of 30, it goes to 20, and for a base move of 20 it goes to 15.
STR1: The amount of Strength necessary to reduce the movement penalty by one step, from 20 to 25 for a character with base movement of 30. It does not modify the movement of a character with a base move of 20 (it remains at 15).
STR2: The amount of Strength necessary to ignore the movement penalty. Characters move at their normal base movement if they possess this amount of strength.
STR-run: The amount of Strength necessary to run at x4 in the armor. Otherwise run at 3x.

For Small size all required Strength scores are 2 lower than listed.

Weight: Weight in pounds.
Code:

Name|              Common In| Cost|  AC|  MDB|  ACP|  DR|  ASFC|  STR1| STR2| STR-run| Weight|  Spc
------------------------------------------- LIGHT ARMOR-----------------------------------
Padded             A P     |     5|   1|    8|    0|   0|    5%|    3|    5|    5|        10
Quilted            A       |    75|   1|    7|    0|  3*|   10%|    5|    7|    5|       15|      PRC
Silk               P       |   450|   1|    7|    0|  3*|    5%|    3|    5|    5|        8|      PRC
Cord               P       |    15|   2|    5|   -1|   0|    5%|    5|    7|    5|       15
Leather            A P     |    10|   2|    6|    0|   0|   10%|    5|    7|    5|       15
Wooden Armor       A P     |    20|   3|    3|   -1|   0|   15%|    5|    9|    7|       25|      FLT
Bone               P       |    20|   3|    4|   -3|   0|   10%|    5|    7|    5|       20
Ashigaru           P       |    20|   3|    5|   -2|   0|   15%|    5|    7|    5|       20
Studded Leather    A       |    25|   3|    5|   -1|   0|   15%|    7|    9|    7|       20
Leather Scale      P       |    25|   3|    5|   -1|   0|   15%|    7|    9|    5|       20
Chain Shirt        A P     |   100|   4|    4|   -2|   0|   20%|    9|   13|    7|       25
------------------------------------------ MEDIUM ARMOR -----------------------------------
Hide               A P     |     5|   4|    4|   -3|   0|   20%|   13|   17|   13|       25
Layered Leather    A P     |    25|   4|    4|   -3|   0|   20%|   13|   17|   13|       25
Armored Coat       A       |    50|   4|    3|   -2|   0|   20%|    9|   15|    9|       20|      DON
Scale Mail         A P     |    50|   5|    3|   -4|   0|   25%|   11|   15|    9|       30
Partial Armor      P       |   110|   5|    3|   -3|   0|   25%|   11|   15|    9|       30
Brigandine         A P     |   100|   5|    3|   -4|   0|   30%|    9|   13|    9|       40|      SIL
Lamellar           P       |   150|   6|    3|   -4|   0|   30%|   15|   17|   13|       35
Chainmail          A       |   175|   6|    3|   -5|  1*|   30%|   15|   17|   13|       40|      SLS
Breastplate        A       |   200|   6|    3|   -4|   0|   25%|   15|   17|   13|       30
Agile Brst.Plt     A       |   800|   6|    3|   -4|   0|   25%|   15|   17|   13|       25|      AGI
------------------------------------------ HEAVY ARMOR -------------------------------------
Splint Mail        A       |    200|  7|    1|   -7|   1|   40%|   17|   21|   23|       45
Banded Mail        A       |    350|  7|    2|   -6|   1|   35%|   17|   21|   23|       35
Field Plate (n/a)  A       |   1350|  7|    2|   -5|   1|   35%|   15|   19|   25|       50
Half Plate (n/a)|  A       |    600|  8|    1|   -7|   1|   40%|   15|   21|   25|       50
Agl.Hlf Plt.(n/a)  A       |   1250|  8|    1|   -7|   1|   40%|   15|   21|   17|       55       AGI
Great Armor (n/a)  P       |   1050|  8|    3|   -5|   1|   40%|   17|   23|   25|       45
Full Plate (n/a)   A       |   1850| 10|    2|   -6|   1|   35%|   19|   25|   27|       50
- - - - - Masterwork Heavy Armor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Splint Mail (mw)   A       |    350|   7|    1|  -6|  1|    40%|   17|   21|   23|       45
Banded Mail (mw)   A       |    500|   7|    2|  -5|  1|    35%|   17|   21|   23|       35
Field Plate (mw)   A       |   1500|   7|    2|  -4|  1|    35%|   15|   19|   25|       50
Half Plate (mw)    A       |    750|   8|    1|  -6|  1|    40%|   15|   21|   25|       50
Agl.Hlf Plt. (mw)  A       |   1400|   8|    1|  -6|  1|    40%|   15|   21|   17|       55       AGI
Great Armor (mw)   P       |   1200|   8|    3|  -4|  1|    40%|   17|   23|   25|       45
Full Plate (mw)    A       |   2000|  10|    2|  -5|  1|    35%|   19|   25|   27|       50
---------------------------------------------------------------------------------------------



Quilted Armor and Silk Armor have DR 3/- versus small piercing weapons (arrows, bolts, darts, shuriken, thrown daggers, but not sling bullets or firearm bullets)
Chainmail has DR 1/- versus slashing weapons that lack bludgeoning and piercing.

(mw) - Some armor only exists as mastwork.
(n/a) - These armors are not available as non-masterwork. The stats are included for eas of calculating templates, but armor of this quality is always masterwork.

PRC is the damage reduction versus piercing ranged weapons that quilted and silk armor get.
SLS is the damage reduction versus slashing weapons that chainmail gets.
FLT represents the wooden armor's natural buoyancy : the armor check penalty does not apply to swim checks in any material wood would float in (such as water) for wood armorl.
DON is the ability to don an armored coat as a move action.
SIL is easier to silence: the armor check penalty for hide and move silent checks is reduced by 3. Brigandine has a check of -1 instead of -4 for hide and move silent.
AGI is the specially engineered agile breastplate or half plate: the armor check penalty for acrobatic checks made to climb or jump is reduced by 3. Agile Breastplate has a check of -1 instead of -4 for acrobatic checks made to climb and jump, and Agile Half Plate has a check of -4 instead of -7. Masterwork or special materials (such as mithril) can reduce this further, to a minimum of 0.




Shields


The existing feat Shield Proficiency applies to Simple Shields.

Barbarians, bards, cavaliers, channellers (Pathfinder "oracle"), clerics, druids, fighters, inquisitors, occultists, paladins, rangers, and samurai automatically have Shield Proficiency as a bonus feat. They need not select it.
This feat replaces the text "...shields (except tower shields)" in the class description.

An additional feat, Martial Shield Proficiency, works exactly as Shield Proficiency does for Martial shields. Fighters and Paladins automatically have the the Martial Shield Feat.
This feat replaces the text "...shields (including tower shields)" in the class description.

Martial Shields

Metal Heater Shield
http://fiberglassblades.com/Twilight_pr ... hield.html
Cost: 13 gp
AC bonus: +2
ACP: -1
ASF: 10%
Hand: Grip shield or no shield bash.
Casting when hand not gripping shield: Yes
Shield Bash: 1d4 / 20x2 / Light / Bludgeoning
Wield Weapon: No
Disarmable: No
Drop Shield: Move Action
Special: +1 to saves versus spells, spell like abilities, and supernatural abilities that require line of sight. +4 versus any disarm attempt.

This medium metal shield has a rough outline of a Victorian era clothes iron. This shield is very agile and can be used to attack. The leverage provided by this shield can be used to prevent many disarm attempts. The shield is strapped to the forearm and cannot be disarmed. The hand is may be used to hold a small object or cast. If the hand is used to hold an object, a shield bash may not be performed.

Kite Shield
http://en.wikipedia.org/wiki/Kite_shield
Cost: 26 gp
AC bonus: +3
ACP: -2
ASF: 20%
Hand: Grip shield or AC bonus reduced to +2 and no shield bash.
Casting when hand not gripping shield: No
Shield Bash: 1d3 / 20x2 / One Hand / Bludgeoning
Wield Weapon: No
Disarmable: No
Drop Shield: Move Action
Special: +1 to saves versus spells, spell like abilities, and supernatural abilities that require line of sight or effect an area.
Special: +4 versus trip and disarm

This large wooden shield is teardrop shaped, and often has heraldry or identifying marks painted on the front. It often has metal or leather at the edges. It provides exemplary protection to the lower body. It is large enough that it can sometimes offer defenses against certain magical effects. It’s large size makes it excellent for maneuvering into position in melee, but it is lackluster as a weapon. This shield is strapped to the forearm and cannot be disarmed. The hand is properly used to grip the shield- if instead it is used to hold a small object, the AC bonus of the shield is reduced from +3 to +2. A weapon cannot be wielded with the shield hand, nor can it be used for casting.

Scutum
http://en.wikipedia.org/wiki/Scutum_%28shield%29
Cost: 17 gp
AC bonus: +5
ACP: -10
ASF: 50%
MDB: 2
Hand: Grips shield.
Casting when hand not gripping shield: No
Shield Bash: No
Wield Weapon: No
Disarmable: No
Drop Shield: Move Action
Special: +2 to saves versus spells, spell like abilities, and supernatural abilities that require line of sight or effect an area.
Special: See Shield Cover
Special: When employing a Scutum in combat, you take a -2 penalty on attack rolls because of the Shield’s encumbrance.
Special: If a nearby ally (within 5 feet) is using a Parma or Scutum, the bonus granted by this shield rises to +6.

This large wooden shield is as tall as you are. It can be used to provide total cover at the expense of all attacks in a round (the round may still be used for other things). The size of the shield is such that it sometimes offers defenses against magical attacks. The Scutum is bulky and disrupts your attacks. The Scutum is strapped to your arm, and the hand may be used for no other purpose. The Scutum cannot be used to make a shield bash.

Figure of Eight Shield
http://www.salimbeti.com/micenei/images ... ield12.jpg
Cost: 14 gp
AC bonus: +4
ACP: -8
ASF: 40%
MDB: 3
Hand: Grips shield.
Casting when hand not gripping shield: No
Shield Bash: No
Wield Weapon: No
Disarmable: No
Drop Shield: Move Action
Special: +1 to saves versus spells, spell like abilities, and supernatural abilities that require line of sight or effect an area.
Special: See Shield Cover
Special: When employing a Figure of Eight shield in combat, you take a -2 penalty on most attack rolls because of the Shield’s encumbrance. The exception is melee attack rolls made with the spear, longspear, shortspear, and javelin, which suffer no penalty.

This large wooden shield is as tall as you are, but has indentions at each side to allow for spear based attacks. It can be used to provide total cover at the expense of all attacks in a round (the round may still be used for other things). The size of the shield is such that it sometimes offers defenses against magical attacks. The Figure of Eight shield is bulky and disrupts attacks not made with certain hafted piercing weapons, such as the spear, longspear, shortspear, and javelin. The Figure of Eight shield is strapped to your arm, and the hand may be used for no other purpose. The Figure of Eight shield cannot be used to make a shield bash.


Shield Cover: As a move action, you can take cover (+4 AC, +2 Reflex, Immune to Attacks of Opportunity) behind your shield, though this reduces your ability to attack or cast. When you do this, you gain cover relative to all attackers (not versus those you consider allies), though cover provided by a shield does not allow you to make a Hide check. You have a -2 penalty to your own attack rolls, and must pass a Spellcraft check of DC 12+twice spell level to cast a spell. The cover and the penalties to hit and cast both persist until the beginning of your next turn, though you may spend a move action to extend them for another round instead of allowing them to expire. You may NOT attempt a "Special" attack while using Shield Cover (grapple, trip, disarm, sunder, etc).


Simple Shields

Linden Shield
http://en.wikipedia.org/wiki/File:Thorsberg_Shields.jpg
Cost: 3 gp
AC bonus: +2
ACP: -1
ASF: 10%
Hand: Grip shield or lose disarm bonuses and no shield bash
Casting when hand not gripping shield: Yes
Shield Bash: 1d6 / 20x2 / One Hand / Bludgeoning
Wield Weapon: No
Disarmable: Yes, but gain +4 on check to oppose (see special)
Drop Shield: Free Action
Special: +4 against disarm (you lose this bonuses if you grip an item in your hand)
Special: Against natural melee weapons, the AC bonus is increased to +3 .The user must be able to perceive the attacker and not be flat footed.

This large round wooden shield is made from basswood and is less likely to splinter than other kinds of wood. It is a relatively mobile shield that is relatively easy to construct, and you can use it to attack. Only part of your forearm is strapped in and you hold a central bar, making it possible, though difficult, to be disarmed of the shield. You can drop the shield quickly. The size of the shield reduces the angles of attack available to an opponent, making it harder to disarm any weapon and making it difficult for the attack range of natural weapons to be brought to bear. The hand may be used to hold a small object or to cast. If the hand is used to hold an object or cast, you lose the bonus against bull rush and disarm, and cannot make a shield bash (this penalty lasts until the beginning of your next turn).


Wooden Heater Shield
http://en.wikipedia.org/wiki/Heater_shield
http://home.arcor.de/mustangace/sca_cla ... play31.jpg
Cost: 7 gp
AC bonus: +2
ACP: -1
ASF: 5%
Hand: Grip shield or no shield bash.
Casting when hand not gripping shield: Yes
Shield Bash: 1d4 / 20x2 / Light / Bludgeoning
Wield Weapon: No
Disarmable: No
Drop Shield: Move Action
Special: +1 to saves versus spells, spell like abilities, and supernatural abilities that require line of sight.

This medium wooden shield has a rough outline of a Victorian era clothes iron. The front is normally covered in leather, which often has identifying marks upon it. This shield is agile and can be used to attack. The shield is strapped to the forearm and cannot be disarmed. The hand may be used to hold a small object or to cast. If the hand is used to hold an object, a shield bash may not be performed (this penalty lasts until the beginning of your next turn).


Targe
http://en.wikipedia.org/wiki/Targe
Cost: 9 gp
AC bonus: +2
ACP: -1
ASF: 15%
Hand: Grip shield or no shield bash and AC bonus reduced to +1.
Casting when hand not gripping shield: No
Shield Bash: 1d4 / 20x2 / One Hand / Bludgeoning
Shield Bash (Spiked): 1d6 / 20x2 / One Hand / Piercing
Wield Weapon: No
Disarmable: No
Drop Shield: Move Action
Special: Versus wielded (non natural) melee weapons, the AC bonus is increased to +3. The user must be able to perceive the attacker and not be flat footed.

This circular medium iron shield is covered in leather or wood, which typically has designs representing the owner. This shield can be used to attack, and often has a spike that can be screwed on to aid this attack. The shield is strapped to the forearm and cannot be disarmed. The hand is properly used to grip the shield- if instead it is used to hold a small object, the AC bonus of the shield is reduced from +2 to +1, and a shield bash cannot be made.

Parma
http://en.wikipedia.org/wiki/Parma_%28shield%29
Cost: 7 gp
AC bonus: +2
ACP: 0
ASF: 20%
Hand: Grip shield or no shield bash.
Casting when hand not gripping shield: Yes
Shield Bash: 1d3 / 20x2 / One Hand / Bludgeoning
Wield Weapon: No
Disarmable: No
Drop Shield: Move Action
Special: Versus thrown weapons and missile attacks, the AC bonus is increased to +4. The user must be able to perceive the attacker and not be flat footed.
Special: If a nearby ally (within 5 feet) is using a Parma or Scutum, the bonus granted by this shield rises to +3, or +5 versus thrown weapons and missile attacks.

This small metal shield is circular or oval in shape. This shield is light enough that attacks with it are less effective than other shields, but still agile enough to offer extra protection against thrown and missile weapons. The shield is strapped to the forearm and cannot be disarmed. The hand may be used to hold a small object or to cast.

Buckler
http://en.wikipedia.org/wiki/Buckler
Cost: 11 gp
AC bonus: +1
ACP: -1
ASF: 5%
Hand: Holds shield at all times.
Casting when hand not gripping shield: N/A (No)
Shield Bash: 1d3 / 20x2 / Light / Bludgeoning
Shield Bash (Spiked): 1d4 / 20x2 / Light / Piercing
Wield Weapon: No
Disarmable: Yes
Drop Shield: Free Action
Special: +2 to defend against any combat maneuver (grapple, trip, disarm, bull rush, feint, overrun, sunder, trip)
Special: Versus melee attacks, the AC bonus is increased to +2. The user must be able to perceive the attacker and not be flat footed.

This small metal shield is circular or rectangular in shape. It is gripped in the fist, and can be disarmed as any other weapon. This shield sometimes has a spike, and is sometimes used as a weapon. The hand holding the shield is subject to the same restrictions as with most weapons- the shield must be dropped in order to do anything else with the hand.

Triangular Magewood Shield
http://en.wikipedia.org/wiki/Targe
Cost: 50 gp
AC bonus: +1
ACP: -1
ASF: 0% / 5% *
Hand: Grips shield but can be used for casting*
Casting when hand not gripping shield: N/A
Shield Bash: No
Wield Weapon: No
Disarmable: No
Drop Shield: Move Action
Special: The arcane spell failure chance is only 0% if the user is proficient with this shield. This value is 5% for a nonproficient user.

This triangular shield is made of a blend of woods with inherent mild magical properties. If the user is proficient with this shield, no arcane spell failure chance is incurred. The shield is strapped onto the forearm and cannot be disarmed, and the user grips a bar. Unlike with most shields or objects, somatic components may be performed with the fingers while the bar is gripped. The hand cannot be used to hold items. The shield is not substantial enough to perform a viable shield bash.


Offline
 Profile  
 
 Post subject: Re: Armor and Shields
PostPosted: Mon Mar 26, 2018 2:43 am 
Master of the West Wind
User avatar

Joined: Fri Jan 09, 2009 1:10 am
Posts: 1547
Location: BRB giving magic item to lich 1sec
As a note, a 3.X mithril rule held that if you made your armor out of mithril, it would count as one armor category less in pretty much all ways- in Pathfinder, this is still true, except that it does not count for the purpose of granting proficiency- so your mithril breastplate can't be equipped by someone who knows how to wear light armor, but not medium. This rule has always been a bit complicated with our custom armors, and I thought we had addressed it, but I didn't see it. I think the rule I will go with is that STR-1, STR-2, and STR-RUN will all be reduced by 6 when the armor is made of mithral. Unless someone sees a problem with that.


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 1 of 1 [ 2 posts ] 

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

cron