Zem wrote:
He found some potions in the back and offered them for a low cost, but the party preferred to purchase them from Yorath in Yorath's Invigorating Beverages for quite a bit more money.
We actually spent less, we just got level 1 potions. The confused priest could have been offering us cure minors for that price, remember.
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Their first encounter was with a beautiful unicorn named Leocadio.
Signy pet the unicorn! And then you made phallic references involving the horn. It was all excellent!
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The party circled around some lounging manticores, summoned a monkey to help them cross a chasm, and defeated a pack of displacer beasts.
I later looked up the DC for jumping a 35 foot chasm, and it's rather harsh- like 35.
Granted, that is a long jump.
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She understands "She ends in the beginning, and the spark will dwell in her watery heart."
It's good that she did too! She was pretty much the top authority on this kind of thing. I'm surprised she had no guardians but an easily poisoned bear.
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She knows the passage to the heart can only be found in daylight at midnight.
Gotta say, this quote works much better in 3ed. "Found in continual light at midnight" totally doesn't have the same ring to it.
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They found a tiny crystal island with a door in the ground. Robin left them there and they made some jokes about listening at the door and checking for traps, but instead they just opened it. The crystals exploded and they were all injured except the rogue. Then they descended into darkness.
She then mocked us, forcing us to spend 8 hours to memorize new healing spells instead of tossing out a couple heals, which I'm sure she was gonna need for her active life of walking in the woods and talking with a bear.
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Now they are wounded, but resting.
Elves don't rest, they wait.
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They complain about not having any money.
This is mostly our fault, with small exceptions being the transdimensional dungeon of fictional loot that disappears and the occasional fighters-in-the-employ-of-evil who have no equipment worth salvaging. We're on an island of mostly good people, and it's not a superbly wealthy island in any event, and we've spent most of the time following plot clues instead of doing anything meant to generate income independently. Every PC I've had at low level be flush with cash or items has taken matters into their own hands, after all.
I'll probably make a thread for the players to brainstorm ideas in. At this point it's obvious to the characters that we have a party of similar ideas and goals, and that we aren't planning on all leaving our separate ways once this long term interruption to our travel plans is over, so we should probably set about acquiring magic and arms powerful enough to guard us versus the inevitable foes we'll fight.
There is a door ahead of them. They have just passed the autumnal equinox, and a door sits in front of them.
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Will our heroes prevail?
WHOA now, I wouldn't call Markozius that yet...
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Will the door open?
Of course it will. The entire dungeon is some kind of digestive tract, and this door is merely one more sphincter. Adventurer particles enter, and I think we are first ground together by elementals in the gizzard, and then probably bathed by some kind of acid.
Somewhere on the other side of the world will soon be several little brown balls, one intermingled with an indigestible rainbow cloak.
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Who is behind all this? Find out next time!
Promises promises...